| System/KnapSack/Logic/EquipDevourWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/PlayerPackModels.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/KnapSackWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/RoleEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/KnapSack/Logic/EquipDevourWin.cs
@@ -50,6 +50,7 @@ PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } PackModelInterface modelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } } List<ItemModel> devourModellist; bool isOpen = true; @@ -587,6 +588,8 @@ public void SendEquipdevourQuest() { if (!modelInterface.isPackResetOk) return; playerPack.isAutoDecompose = false; CA32C_tagCMEquipDecompose _petEat = new CA32C_tagCMEquipDecompose(); System/KnapSack/Logic/PlayerPackModels.cs
@@ -1276,6 +1276,9 @@ { if (model.chinItemModel.ItemColor >= (int)E_ItemColor.Purple) { PetEatEquipConfig eatEquipConfig = PetEatEquipConfig.GetEquipColorAndEquipClass(model.chinItemModel.ItemColor,model.chinItemModel.LV); if (eatEquipConfig == null) return false; if (modelInterface.IsFightUp(model.itemId, model.equipScore) != 1) { if (model.chinItemModel.ItemColor <= (int)colorType @@ -1395,7 +1398,7 @@ public void SendEquipdevourQuest() { List<ItemModel> itemModels = GetCanDevourModellist(); if (itemModels == null || itemModels.Count < minDecomposeNum) return; if (itemModels == null || itemModels.Count < minDecomposeNum || !modelInterface.isPackResetOk) return; isAutoDecompose = true; recordAutoDecomNum = itemModels.Count; System/KnapSack/New/KnapSackWin.cs
@@ -53,6 +53,7 @@ { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } } PackModelInterface modelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } } public static KnapsackFuncTitle titleType = KnapsackFuncTitle.bag; @@ -201,6 +202,8 @@ private void OnClickDevourTitle() { if (!modelInterface.isPackResetOk) return; CloseSubWindows(); titleType = KnapsackFuncTitle.devour; System/KnapSack/New/RoleEquipWin.cs
@@ -353,6 +353,7 @@ private void OnClickOneKeySell() { if (!modelInterface.isPackResetOk) return; if (modelInterface.GetSellItemList().Count > 0) {