| System/Auction/AuctionHouseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionInquiryModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FamilyAuctionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FamilyAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionHouseWin.cs
@@ -25,7 +25,8 @@ [SerializeField] Button m_AttentionButton;//我的关注 [SerializeField] Button m_TransactionRecordButton;//成交记录 protected override void BindController() { { AuctionInquiry.Instance.SendQueryAttentionAuctionItem();//查询拍卖行的关注物品 } protected override void AddListeners() @@ -47,10 +48,12 @@ } protected override void OnActived() { OnClickFullServiceAuction(); OnClickFamilyAuction(); m_FuncBtnGroup.TriggerByOrder(functionOrder); } protected override void OnAfterOpen() { } protected override void OnPreClose() System/Auction/AuctionInquiryModel.cs
@@ -22,6 +22,7 @@ public int BidderPrice;//竞拍玩家出价 public string UserData;//自定义数据 public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息 public List<int> FamilyPlayerIDList;//可获得收益的仙盟玩家ID信息存储 public int AuctionType;//拍品类型,0-全服拍品,1-仙盟拍品 public int RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录 @@ -224,6 +225,8 @@ familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice; familyAuctionItemClass.UserData = FamilyAuctionItem.UserData; familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo; familyAuctionItemClass.FamilyPlayerIDList = new List<int>(); familyAuctionItemClass.FamilyPlayerIDList = GetFamilyPlayerIDList(FamilyAuctionItem.FamilyPlayerIDInfo); familyAuctionItemClass.AuctionType = FamilyAuctionItem.AuctionType; if (FamilyAuctionItemDic.ContainsKey(familyAuctionItemClass.ItemGUID)) { @@ -240,6 +243,16 @@ } } private List<int> GetFamilyPlayerIDList(string familyPlayerIdStr) { List<int> list = new List<int>(); var jsonData = LitJson.JsonMapper.ToObject<int[]>(familyPlayerIdStr); for (int i = 0; i < jsonData.Length; i++) { list.Add(jsonData[i]); } return list; } public event Action AttentionAuctionItemUpdate;//关注物品ID刷新 public void AttentionAuctionItemID(HB507_tagGCAttentionAuctionItemID info)//关注的物品ID(需要主动查询) { System/Auction/FamilyAuctionWin.cs
@@ -153,6 +153,12 @@ { return -havex2.CompareTo(havey2); } int havex3 = TimeSort(x); int havey3 = TimeSort(y); if (havex3.CompareTo(havey3) != 0)//时间排序 { return -havex3.CompareTo(havey3); } return 1; } @@ -186,6 +192,19 @@ } return isBool; } private int TimeSort(AuctionItemClass auctionItemClass) { int scends = 0; var auctionItem = AuctionItemConfig.Get(auctionItemClass.ItemID); if (auctionItem == null) { return 0; } var timeNow = TimeUtility.ServerNow; TimeSpan timeSpan = timeNow - auctionItemClass.Time; scends= (int)timeSpan.TotalSeconds; return scends; } } } System/Auction/FamilyAuctioncell.cs
@@ -63,6 +63,10 @@ return; } AuctionItem = auctionItem; if (model.AttentionAuctionItemIDdic.ContainsKey(familyAuctionItem.ItemID))//是否关注 { m_NeedImage.SetActive(true); } if (model.BiddingItemInfoDic.ContainsKey(GUIID))//参与了竞价的物品 { var biddingItemInfo = model.BiddingItemInfoDic[GUIID]; System/Auction/MyAuctionCell.cs
@@ -7,17 +7,20 @@ using UnityEngine.UI; using System; namespace Snxxz.UI { namespace Snxxz.UI { public class MyAuctionCell:MonoBehaviour { public class MyAuctionCell : MonoBehaviour { [SerializeField] GameObject m_MyAuction;//我的拍品 [SerializeField] GameObject m_FamilyImage;//仙盟拍品 [SerializeField] ItemCell m_ItemCell;//物品 [SerializeField] TextEx m_ItemName;//物品名 [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_BiddingTextObj;//竞价中 [SerializeField] Text m_BiddingText;//竞价状态 [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_TimeText;//时间 [SerializeField] TextEx m_Income;//收益 @@ -26,13 +29,28 @@ private AuctionItemConfig AuctionItem; private AuctionItemClass MyAuction; public void GetMyAuctionGUID(string GUIID) { if (!model.PlayerAuctionItemInfoDic.ContainsKey(GUIID)) { if (!model.PlayerAuctionItemInfoDic.ContainsKey(GUIID) && !model.FamilyAuctionItemDic.ContainsKey(GUIID)) { DebugEx.LogError("未找到相应的仙盟拍品数据"); DebugEx.LogError("未找到相应的拍品数据"); return; } var myAuction = model.PlayerAuctionItemInfoDic[GUIID]; m_MyAuction.SetActive(false); m_FamilyImage.SetActive(false); AuctionItemClass myAuction = new AuctionItemClass(); int type = 0; if (model.PlayerAuctionItemInfoDic.ContainsKey(GUIID)) { type = 0; m_MyAuction.SetActive(true); myAuction = model.PlayerAuctionItemInfoDic[GUIID]; } if (model.FamilyAuctionItemDic.ContainsKey(GUIID)) { type = 1; m_FamilyImage.SetActive(true); myAuction = model.FamilyAuctionItemDic[GUIID]; } var auctionItem = AuctionItemConfig.Get(myAuction.ItemID); MyAuction = myAuction; var itemConfig = ItemConfig.Get(myAuction.ItemID); @@ -47,20 +65,37 @@ return; } AuctionItem = auctionItem; if (myAuction.FamilyID != 0) m_Income.text = 0.ToString(); if (myAuction.BidderPrice == 0) { m_MyAuction.SetActive(true); m_BiddingText.text = "暂无出价"; } else { m_MyAuction.SetActive(false); } if (myAuction.BidderPrice != 0) { m_BiddingTextObj.SetActive(true); } else { m_BiddingTextObj.SetActive(false); if (type == 0) { int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel. AuctionTaxrate1 * myAuction.BidderPrice) / 100);//个人税收 int incomeNumber = myAuction.BidderPrice - auctionTaxrate; m_Income.text = incomeNumber.ToString(); } else if (type == 1) { int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel. AuctionTaxrate2 * myAuction.BidderPrice) / 100);//仙盟税收 int number = myAuction.BidderPrice - auctionTaxrate; int incomeMax = number - Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100); int incomeNumber = Mathf.FloorToInt((float)number / myAuction.FamilyPlayerIDList.Count); if (incomeMax >= incomeNumber) { m_Income.text = incomeNumber.ToString(); } else { m_Income.text = incomeMax.ToString(); } } } ItemCellModel cellModel = new ItemCellModel(myAuction.ItemID, true, (ulong)myAuction.ItemCount, itemConfig.BindType); @@ -71,7 +106,15 @@ m_EquipmentScoreObj.SetActive(true); // m_Score.text } m_JadeNumber.text = (auctionItem.BasePrice + myAuction.BidderPrice).ToString(); if (myAuction.BidderPrice != 0) { m_JadeNumber.text = myAuction.BidderPrice.ToString(); } else { m_JadeNumber.text = auctionItem.BasePrice.ToString(); } } private void LateUpdate() { System/Auction/MyAuctionWin.cs
@@ -60,7 +60,7 @@ private void OnRefreshGridCell(ScrollerDataType type, CellView cell) { int index = cell.cellIndex; int index = cell.index; var ItemGUID = PlayerAuctionItemList[index].ItemGUID; MyAuctionCell myAuctionCell = cell.GetComponent<MyAuctionCell>(); myAuctionCell.GetMyAuctionGUID(ItemGUID); @@ -74,6 +74,18 @@ { PlayerAuctionItemList.Add(value); } int playerID = (int)PlayerDatas.Instance.baseData.PlayerID; foreach (var value in model.FamilyAuctionItemDic.Values) { for (int i = 0; i < value.FamilyPlayerIDList.Count; i++) { int familyPlayerID = value.FamilyPlayerIDList[i]; if (familyPlayerID == playerID) { PlayerAuctionItemList.Add(value); } } } } private void ListSotr() { @@ -81,8 +93,8 @@ } int Compare(AuctionItemClass x, AuctionItemClass y)//数组排列 { bool havex = x.FamilyID==0; bool havey = y.FamilyID == 0; bool havex = model.PlayerAuctionItemInfoDic.ContainsKey(x.ItemGUID); bool havey = model.PlayerAuctionItemInfoDic.ContainsKey(y.ItemGUID); ; if (havex.CompareTo(havey) != 0)//是否为全服拍品 { return -havex.CompareTo(havey); @@ -93,8 +105,8 @@ { return -havex1.CompareTo(havey1); } bool havex2 = x.FamilyID == 0; bool havey2 = y.FamilyID == 0; bool havex2 = model.FamilyAuctionItemDic.ContainsKey(x.ItemGUID); bool havey2 = model.FamilyAuctionItemDic.ContainsKey(y.ItemGUID); if (havex2.CompareTo(havey2) != 0)//是否为仙盟拍品 { return -havex2.CompareTo(havey2);