| | |
| | | {
|
| | | SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Root);
|
| | | }
|
| | | if (int.TryParse(_funcConfig.Numerical2, out _effectID))
|
| | | {
|
| | | if (_effectID != 0)
|
| | | {
|
| | | EffectMgr.Instance.PlayUIEffect(_effectID, 2500, Snxxz.UI.WindowCenter.Instance.uiRoot.normalCanvas, false);
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | {
|
| | | if (_effectID != 0)
|
| | | {
|
| | | EffectMgr.Instance.PlayUIEffect(_effectID, 2500, Snxxz.UI.WindowCenter.Instance.uiRoot.normalCanvas, true);
|
| | | EffectMgr.Instance.PlayUIEffect(_effectID, 2500, Snxxz.UI.WindowCenter.Instance.uiRoot.normalCanvas, false);
|
| | | }
|
| | | }
|
| | | }
|