少年修仙传客户端代码仓库
client_Hale
2019-04-27 0fd797a0f96333a08091c5fe4abe9b7eb4fbe955
382 进入奇遇关闭自动战斗
1个文件已修改
52 ■■■■ 已修改文件
Fight/Stage/Dungeon/AdventureStage.cs 52 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/AdventureStage.cs
@@ -2,8 +2,8 @@
using Snxxz.UI;
using UnityEngine.SceneManagement;
using UnityEngine;
using System;
using System;
public class AdventureStage : Singleton<AdventureStage>
{
    public bool IsInAdventureStage { get; private set; }
@@ -18,7 +18,7 @@
    public void Enter()
    {
        IsInAdventureStage = true;
        IsInAdventureStage = true;
        ClientDungeonStageUtility.RequestStartClientDungeon(0, 0);
        m_CacheHeroPos = PlayerDatas.Instance.hero.Pos;
        SnxxzGame.Instance.StartCoroutine(_Enter());
@@ -33,7 +33,7 @@
    private IEnumerator _Enter()
    {
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Close<MainInterfaceWin>();
        if (!AssetSource.sceneFromEditor)
        {
@@ -45,37 +45,39 @@
        if (_hero != null)
        {
            _hero.Pos = new Vector3(9.517f, 18.742f, 7.485f);
            _hero.Behaviour.StopHandupAI();
            _hero.Behaviour.StopKillUntilDieAI();
        }
        CameraController.Instance.Apply();
        yield return null;
        WindowCenter.Instance.Close<LoadingWin>();
        WindowCenter.Instance.Open<MainInterfaceWin>();
        WindowCenter.Instance.Close<LoadingWin>();
        WindowCenter.Instance.Open<MainInterfaceWin>();
        BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
        BossShowModel.Instance.bossShowCompletedEvent += BossShowCompletedEvent;
        if (onLoadAdventureStage != null)
        {
            onLoadAdventureStage();
        if (onLoadAdventureStage != null)
        {
            onLoadAdventureStage();
        }
    }
    private void BossShowCompletedEvent()
    {
    }
    private void BossShowCompletedEvent()
    {
        m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc);
        m_Npc.Pos = new Vector3(9.012f, 18.76f, 9.089f);
        m_Npc.Rotation = Quaternion.Euler(0f, 165f, 0f);
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
    }
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
    }
    private IEnumerator _Exit()
    {
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
        GAMgr.Instance.ServerDie(m_Npc.ServerInstID);
        GAMgr.Instance.Release(m_Npc);
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Open<LoadingWin>();
        WindowCenter.Instance.Close<MainInterfaceWin>();
        var _async = SceneManager.UnloadSceneAsync("Map140_Qy");
        yield return _async;
@@ -89,13 +91,13 @@
            _hero.Pos = m_CacheHeroPos;
        }
        CameraController.Instance.Apply();
        yield return null;
        yield return null;
        WindowCenter.Instance.Open<MainInterfaceWin>();
        WindowCenter.Instance.Close<LoadingWin>();
        WindowCenter.Instance.Close<LoadingWin>();
        if (onExitAdventureStage != null)
        {
            onExitAdventureStage();
        if (onExitAdventureStage != null)
        {
            onExitAdventureStage();
        }
    }
@@ -108,8 +110,8 @@
                if (m_Npc.NpcConfig.NPCID == npcid
                 && m_Npc.ServerInstID == sid)
                {
                    if (!WindowCenter.Instance.IsOpen<HazyRegionDialogueWin>())
                    {
                    if (!WindowCenter.Instance.IsOpen<HazyRegionDialogueWin>())
                    {
                        hazyRegionModel.StartAdventureDialogue();
                    }
                }