| | |
| | | Dictionary<int, Dictionary<int, Division>> treasureDivisionDict = new Dictionary<int, Dictionary<int, Division>>();
|
| | | Dictionary<int, int> treasureSeasonDict = new Dictionary<int, int>();
|
| | |
|
| | | public event Action<int> treasureWearRefresh;
|
| | | public event Action treasureWearRefresh;
|
| | |
|
| | | public int wearCountLimit { get; private set; }
|
| | | public string scoreFormula { get; private set; }
|
| | |
| | |
|
| | | public void OnPlayerLoginOk()
|
| | | {
|
| | |
|
| | | if (treasureWearRefresh != null)
|
| | | {
|
| | | treasureWearRefresh();
|
| | | }
|
| | | }
|
| | |
|
| | | public override void UnInit()
|
| | |
| | | continue;
|
| | | }
|
| | | treasureWearDict[(int)data.MWID] = data.IsWear == 1;
|
| | | if (treasureWearRefresh != null)
|
| | | {
|
| | | treasureWearRefresh((int)data.MWID);
|
| | | }
|
| | | }
|
| | | if (treasureWearRefresh != null)
|
| | | {
|
| | | treasureWearRefresh();
|
| | | }
|
| | | }
|
| | |
|