| | |
| | | switch (packType) |
| | | { |
| | | case PackType.Equip: |
| | | operates.Add(ItemOperateType.putOff); |
| | | |
| | | if (FuncOpen.Instance.IsFuncOpen(1)) |
| | | if (WindowCenter.Instance.IsOpen("RealmEquipWin")) |
| | | { |
| | | operates.Add(ItemOperateType.strength); |
| | | } |
| | | operates.Add(ItemOperateType.putOff); |
| | | |
| | | operates.Add(ItemOperateType.star); |
| | | if (FuncOpen.Instance.IsFuncOpen(1)) |
| | | { |
| | | operates.Add(ItemOperateType.inlay); |
| | | } |
| | | if (FuncOpen.Instance.IsFuncOpen(1)) |
| | | { |
| | | operates.Add(ItemOperateType.strength); |
| | | } |
| | | |
| | | operates.Add(ItemOperateType.train); |
| | | operates.Add(ItemOperateType.star); |
| | | if (FuncOpen.Instance.IsFuncOpen(1)) |
| | | { |
| | | operates.Add(ItemOperateType.inlay); |
| | | } |
| | | |
| | | operates.Add(ItemOperateType.train); |
| | | } |
| | | break; |
| | | default: |
| | | if (item.isAuction) |