少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-13 10a8de988c3ed11613742c41560d4c75ffa38a63
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
15 ■■■■ 已修改文件
Fight/Stage/Dungeon/AdventureStage.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/ExchangeActiveTokenWin.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/AdventureStage.cs
@@ -52,7 +52,7 @@
        var _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            _hero.Pos = new Vector3(9.517f, 18.742f, 7.485f);
            _hero.Pos = new Vector3(142f, 18.742f, 144f);
            _hero.Behaviour.StopHandupAI();
            _hero.Behaviour.StopKillUntilDieAI();
        }
@@ -79,8 +79,8 @@
    private void BossShowCompletedEvent()
    {
        m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc);
        m_Npc.Pos = new Vector3(9.012f, 18.76f, 9.089f);
        m_Npc.Rotation = Quaternion.Euler(0f, 165f, 0f);
        m_Npc.Pos = new Vector3(142.551f, 18.742f, 145.981f);
        m_Npc.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
@@ -157,7 +157,7 @@
        m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
        m_Precious.Pos = m_Npc.Pos;
        m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f);
        m_Precious.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;
System/FairyAu/ExchangeActiveTokenWin.cs
@@ -47,8 +47,7 @@
    protected override void OnPreOpen()
    {
        RefreshEquipsScroll();
        RefreshActiveCanGet();
        RefreshActiveCount();
        m_Model.RefreshActiveCanGetEvent += RefreshActiveCanGet;
        m_Model.ExchangetSuccessEvent += ExchangeSuccess;
    }
@@ -96,7 +95,9 @@
            itemModelAryList.Add(itemModelAry);
        }
        m_EquipsScroll.Init(itemModelAryList);
        RefreshActiveCanGet();
        RefreshActiveCount();
    }
}