| Fight/Actor/State/SMB/STM_BaseAttack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -396,6 +396,10 @@ { PlayerDatas.Instance.FightRefreshPlayerHp((uint)_target.ActorInfo.SyncServerHp); } else { _target.ActorInfo.ResetHp((int)_target.ActorInfo.SyncServerHp, (short)_target.ActorInfo.SyncServerHpEx); } } // 延迟死亡