| | |
| | | {
|
| | | GatherSoulItem item;
|
| | | virtualPack.TryGetItem(PackType.rptGatherSoul, packIndexs[0], out item);
|
| | | for (int i = 0; i < count; i++)
|
| | | if (item != null)
|
| | | {
|
| | | GatherSoulItem holeItem;
|
| | | if (TryGetItem(i, out holeItem))
|
| | | var hole = 0;
|
| | | if (SatisfyReplace(item, out hole))
|
| | | {
|
| | | if (SatisfyReplace(i, item) && item.Compare(holeItem) == 1)
|
| | | GatherSoulItem holeItem;
|
| | | if (TryGetItem(hole, out holeItem))
|
| | | {
|
| | | replaceRedpointIndex = item.index;
|
| | | replaceRedpoint.state = RedPointState.Simple;
|
| | | return;
|
| | | if (item.Compare(holeItem) == 1)
|
| | | {
|
| | | replaceRedpointIndex = item.index;
|
| | | replaceRedpoint.state = RedPointState.Simple;
|
| | | return;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|