| | |
| | | }
|
| | | }
|
| | |
|
| | | public int operationDay
|
| | | {
|
| | | get
|
| | | {
|
| | | OperationFestivalRedpack operation;
|
| | | if (OperationTimeHepler.Instance.TryGetOperation(Operation.FestivalRedpack, out operation))
|
| | | {
|
| | | return IsOpen ? operation.GetIndexOfTime() : operation.totalDays;
|
| | | }
|
| | | return 0;
|
| | | }
|
| | | }
|
| | |
|
| | | public int grabRedpackTimes { get; private set; }
|
| | |
|
| | | public int grabTotalJade { get; private set; }
|
| | |
| | | private void AchievementCompletedEvent(int _achieve)
|
| | | {
|
| | | List<FestivalRedpackAchievement> list;
|
| | | if (TryGetAchievements(festivalDay + 1, out list) && IsContainsAchievement(list, _achieve))
|
| | | if (TryGetAchievements(operationDay + 1, out list) && IsContainsAchievement(list, _achieve))
|
| | | {
|
| | | if (achievementRefresh != null)
|
| | | {
|
| | |
| | | private void AchievementProgressUpdateEvent(int _achieve)
|
| | | {
|
| | | List<FestivalRedpackAchievement> list;
|
| | | if (TryGetAchievements(festivalDay + 1, out list) && IsContainsAchievement(list, _achieve))
|
| | | if (TryGetAchievements(operationDay + 1, out list) && IsContainsAchievement(list, _achieve))
|
| | | {
|
| | | if (achievementRefresh != null)
|
| | | {
|
| | |
| | | }
|
| | |
|
| | | List<FestivalRedpackAchievement> list;
|
| | | if (TryGetAchievements(festivalDay + 1, out list))
|
| | | if (TryGetAchievements(operationDay + 1, out list))
|
| | | {
|
| | | foreach (var festivalRedpackAchievement in list)
|
| | | {
|