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| | | using UnityEngine;
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| | | using System.Collections;
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| | | //A7 05 查询玩家详细信息结果#tagSCQueryPlayerCacheResult
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| | | public class HA705_tagSCQueryPlayerCacheResult : GameNetPackBasic {
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| | | public uint PlayerID; //玩家ID
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| | | public uint PropDataSize;
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| | | public string PropData; //属性记录
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| | | public uint ItemDataSize;
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| | | public string ItemData; //物品记录
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| | | public uint PlusDataSize;
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| | | public string PlusData; //扩展记录 |
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| | | public HA705_tagSCQueryPlayerCacheResult () {
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| | | _cmd = (ushort)0xA705;
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| | | }
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| | |
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| | | public override void ReadFromBytes (byte[] vBytes) {
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| | | TransBytes (out PlayerID, vBytes, NetDataType.DWORD);
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| | | TransBytes (out PropDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes (out PropData, vBytes, NetDataType.Chars, PropDataSize);
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| | | TransBytes (out ItemDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes (out ItemData, vBytes, NetDataType.Chars, ItemDataSize);
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| | | TransBytes (out PlusDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes (out PlusData, vBytes, NetDataType.Chars, PlusDataSize);
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| | | }
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| | | }
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| | | //A7 05 查询玩家详细信息结果#tagSCQueryPlayerCacheResult
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| | |
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| | | public class HA705_tagSCQueryPlayerCacheResult : GameNetPackBasic
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| | | {
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| | | public uint PlayerID; //玩家ID
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| | | public uint PropDataSize;
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| | | public string PropData; //属性记录
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| | | public uint ItemDataSize;
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| | | public string ItemData; //物品记录
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| | | public uint PlusDataSize;
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| | | public string PlusData; //扩展记录 |
| | | public byte CrossPlayer; //是否跨服玩家
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| | |
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| | | public HA705_tagSCQueryPlayerCacheResult()
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| | | {
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| | | _cmd = (ushort)0xA705;
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| | | }
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| | |
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| | | public override void ReadFromBytes(byte[] vBytes)
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| | | {
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| | | TransBytes(out PlayerID, vBytes, NetDataType.DWORD);
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| | | TransBytes(out PropDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes(out PropData, vBytes, NetDataType.Chars, PropDataSize);
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| | | TransBytes(out ItemDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes(out ItemData, vBytes, NetDataType.Chars, ItemDataSize);
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| | | TransBytes(out PlusDataSize, vBytes, NetDataType.DWORD);
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| | | TransBytes(out PlusData, vBytes, NetDataType.Chars, PlusDataSize);
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| | | TransBytes(out CrossPlayer, vBytes, NetDataType.BYTE);
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| | | }
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| | | } |