| System/Alchemy/AlchemyStoveBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/PersonalDropRateWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/ItemTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainWin/SkillButton.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/SpGetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WorldMap/LocalMapTag.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Alchemy/AlchemyStoveBehaviour.cs
@@ -519,7 +519,7 @@ model.alchemyStateRefresh -= AlchemyStateRefresh; PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent; packModel.refreshItemCountEvent -= RefreshItemCountEvent; reikiRootModel.onReikiRootPointRefresh += OnReikiRootPointRefresh; reikiRootModel.onReikiRootPointRefresh -= OnReikiRootPointRefresh; StopAllCoroutines(); animationStep = false; System/FindPrecious/PersonalDropRateWin.cs
@@ -41,7 +41,7 @@ protected override void OnPreClose() { dungeonModel.updateMissionEvent += UpdateMissionEvent; dungeonModel.updateMissionEvent -= UpdateMissionEvent; } protected override void OnAfterClose() System/ItemTip/ItemTipWin.cs
@@ -52,7 +52,7 @@ { m_BuyItemWidget.Dispose(); StopAllCoroutines(); packModel.refreshItemDayUseCountEvent += OnUseItem; packModel.refreshItemDayUseCountEvent -= OnUseItem; } protected override void OnAfterClose() @@ -163,8 +163,8 @@ m_GetWayEntranceWidget.gameObject.SetActive(hasGetWay); m_GetWaysWidget.gameObject.SetActive(false); if (hasGetWay) { m_GetWaysWidget.Display(getWay); { m_GetWaysWidget.Display(getWay); m_GetWaysWidget.Bind("ItemTipWin"); m_GetWayEntranceWidget.SetListener(() => { @@ -187,16 +187,16 @@ } } private void DisplayExchanges() { private void DisplayExchanges() { var itemId = ItemTipUtility.mainTipData.exchangeItemId; var hasExchange = ItemExchangeConfig.Has(itemId); m_ExchangeWidget.gameObject.SetActive(hasExchange); if (hasExchange) { m_ExchangeWidget.Display(itemId); { m_ExchangeWidget.Display(itemId); m_ExchangeWidget.Bind("ItemTipWin"); } } } private void DisplayOperateButton() System/MainWin/SkillButton.cs
@@ -288,8 +288,8 @@ private void OnDestroy() { Skill.OnSkillCDFinished += OnSkillPrepared; Skill.OnSkillCast += OnSkillCast; Skill.OnSkillCDFinished -= OnSkillPrepared; Skill.OnSkillCast -= OnSkillCast; } private void OnSkillPrepared(int skillId) System/Tip/SpGetWin.cs
@@ -21,7 +21,7 @@ public static void UnInit() { PlayerDatas.Instance.spNewGetEvent += OnGetNewSp; PlayerDatas.Instance.spNewGetEvent -= OnGetNewSp; } static void OnGetNewSp(long _sp) System/WorldMap/LocalMapTag.cs
@@ -102,7 +102,7 @@ public void Dispose() { mapModel.selectMapEventPointEvent += OnSelectEvent; mapModel.selectMapEventPointEvent -= OnSelectEvent; TaskModel.Event_TaskResponse -= OnTaskStateChange; fairyLeagueModel.UpdateWarCrystalEvent -= OnCrystalStateChange; PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;