| | |
| | | protected override void OnPreOpen() |
| | | { |
| | | positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint; |
| | | DebugEx.LogError(positionType+"服务端的给我的位置"); |
| | | // DebugEx.LogError(positionType+"服务端的给我的位置"); |
| | | CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
|
| | | PlaceOfBirth(positionType);//从出生位置设置信息 |
| | | _MyBuffSortList.Clear(); |
| | |
| | | }
|
| | | private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
|
| | | {
|
| | | DebugEx.LogError("最大血量"+ _maxHp+"当前血量"+ _hp);
|
| | | // DebugEx.LogError("最大血量"+ _maxHp+"当前血量"+ _hp);
|
| | | if (positionType == 1)
|
| | | {
|
| | | m_RoleInformation2.SetHeroHP((int)_maxHp, (int)_hp);
|
| | |
| | | m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
|
| | | }
|
| | | }
|
| | | DebugEx.LogError("输出玩家的ID" + playerID+"输出当前护盾值"+ shieldNow);
|
| | | // DebugEx.LogError("输出玩家的ID" + playerID+"输出当前护盾值"+ shieldNow);
|
| | | }
|
| | | private void OnHeroHandupAIStopPassive()
|
| | | {
|