少年修仙传客户端代码仓库
client_Hale
2018-11-09 12c35693c20d1140e6d7431ad5af4e82db514b7e
4434 角色动作状态机加载逻辑修改
1个文件已修改
20 ■■■■■ 已修改文件
Fight/GameActor/GActorPlayerBase.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs
@@ -899,6 +899,26 @@
        m_ClothesAnimator.enabled = true;
        m_ClothesAnimator.SetInteger(GAStaticDefine.Param_ActorInstID, (int)ClientInstID);
        var _modelName = string.Empty;
        RuntimeAnimatorController _controller = null;
        if (JobSetup.Job == 1)
        {
            _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, "A_Zs");
        }
        else if (JobSetup.Job == 2)
        {
            _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, "A_Fs");
        }
        else
        {
            Debug.LogError("..................职业异常.................");
        }
        if (_controller)
        {
            m_ClothesAnimator.runtimeAnimatorController = _controller;
        }
        if (SkillMgr.CurCastSkill != null)
        {
            SkillMgr.CurCastSkill.SkillCompelete = true;