Fixed #3140 子 【前端】副本中,死亡复活后1秒后立即开启自动战斗
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| | | switch (vNetData.Type)
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| | | {
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| | | case 0:
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| | | _hero.Behaviour.StopHandupAI();
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| | | _hero.Behaviour.StopKillUntilDieAI();
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| | | if (DungeonStage.CurrentMapType != MapType.OpenCountry)
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| | | {
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| | | if (!GeneralConfig.Instance.RebornAutoFightMapID.Contains(PlayerDatas.Instance.baseData.MapID))
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| | | {
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| | | _hero.Behaviour.StopHandupAI();
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| | | _hero.Behaviour.StopKillUntilDieAI();
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| | | }
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| | | }
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| | | break;
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| | | case 2:
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| | | case 3:
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| | | public Dictionary<int, List<int>> DropItemEffectMapID { get; private set; }
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| | |
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| | | public List<int> RebornAutoFightMapID { get; private set; }
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| | |
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| | | public void Init()
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| | | {
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| | | try
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| | |
| | | }
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| | | }
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| | | }
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| | |
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| | | func = Config.Instance.Get<FuncConfigConfig>("RebornAutoFightDungeon");
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| | | RebornAutoFightMapID = new List<int>(GetIntArray(func.Numerical1));
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| | | }
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| | | catch (Exception ex)
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| | | {
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