| Fight/Stage/Dungeon/AdventureStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/AdventureStage.cs
@@ -49,7 +49,7 @@ WindowCenter.Instance.Close<LoadingWin>(); WindowCenter.Instance.Open<MainInterfaceWin>(); m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc); m_Npc.Pos = new Vector3(9.549f, 18.76f, 9.268f); m_Npc.Pos = new Vector3(9.012f, 18.76f, 9.089f); NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent; NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;