| | |
| | | //Debug.Log(" |-- 配置了项链或者仙器不拾取, 这个是项链或者仙器, 不拾取");
|
| | | return true;
|
| | | }
|
| | | // 药品
|
| | | else if ((ItemType)_itemModel.Type == ItemType.Drugs
|
| | | // 药品(改贵重物品)
|
| | | else if (Array.IndexOf(GeneralDefine.ImportantItemType, _itemModel.Type) >= 0
|
| | | && Array.IndexOf(GeneralDefine.ImportantItemID, _itemModel.ID) >= 0
|
| | | && HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.drug))
|
| | | {
|
| | | return true;
|
| | |
| | | public static float PrefightAtkRange { get; private set; }
|
| | |
|
| | | public static Dictionary<int, string> multipleRealmImgDict { get; private set; }
|
| | | public static int[] ImportantItemType { get; private set; }
|
| | | public static int[] ImportantItemID { get; private set; }
|
| | |
|
| | | public static int inGameDownLoadHighestLevelPoint { get; private set; }
|
| | |
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | //拾取贵重物品
|
| | | FuncConfigConfig importantItemType = FuncConfigConfig.Get("AutoBuyDrug");
|
| | | ImportantItemType = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical2);
|
| | | ImportantItemID = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical3);
|
| | |
|
| | | FuncConfigConfig nxxdImg = FuncConfigConfig.Get("NXXDPicture");
|
| | | LitJson.JsonData nxxdData = LitJson.JsonMapper.ToObject(nxxdImg.Numerical1);
|
| | | multipleRealmImgDict = new Dictionary<int, string>();
|
| | |
| | | whiteEquip, //白色装备
|
| | | purpleEquip,
|
| | | gem, //宝石
|
| | | drug, //药品
|
| | | drug, //药品(改贵重物品)
|
| | | necklaces, //项链、仙器
|
| | | coins, //金币
|
| | | other,
|