| Fight/Stage/Dungeon/ClientDungeonStageUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/ClientDungeonStageUtility.cs
@@ -101,6 +101,11 @@ { RequestStartClientDungeon(mapId, lineId, (dungeonInfo, isOk) => { if (!isOk) { return; } var hero = PlayerDatas.Instance.hero; if (hero != null) {