| System/FairyAu/WarehouseTipsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Login/LoginWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Login/ServerBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairyAu/WarehouseTipsWin.cs
@@ -375,7 +375,7 @@ void CleanButton()//批量清理按钮 { if (_FamilyPosition >= 2) if (PlayerDatas.Instance.fairyData.IsCanFunc(PlayerFairyData.LimitFunc.CanClearTreasury)) { ScrollViewFirst.SetActive(false); ScrollViewSecond.SetActive(false); System/Login/LoginWin.cs
@@ -188,7 +188,25 @@ protected void Login() { if (!DebugUtility.Instance.debugAccount && ServerListCenter.Instance.currentServer.start_date > DateTime.Now) var allow = false; if (DebugUtility.Instance.debugAccount) { allow = true; } else { if (ServerListCenter.Instance.currentServer.running_status == (int)ServerState.Maintain || ServerListCenter.Instance.currentServer.running_status == (int)ServerState.Predicted) { allow = false; } else { allow = true; } } if (!allow) { switch ((ServerState)ServerListCenter.Instance.currentServer.running_status) { @@ -199,9 +217,10 @@ SysNotifyMgr.Instance.ShowTip("ServerOpen", ServerListCenter.Instance.currentServer.start_date.ToString("MM-dd HH:mm")); break; } return; } else { if (GameNetSystem.Instance.netState == GameNetSystem.NetState.NerverConnect) { switch (VersionConfig.Get().versionAuthority) @@ -222,8 +241,6 @@ OperationLogCollect.Instance.RecordLauchEvent(6); OperationLogCollect.Instance.RecordEvent(7); } } } System/Login/ServerBehaviour.cs
@@ -84,7 +84,7 @@ private void SelectServer() { if (DebugUtility.Instance.debugAccount || m_ServerData.start_date < DateTime.Now) if (DebugUtility.Instance.debugAccount) { ServerListCenter.Instance.currentServer = m_ServerData; WindowCenter.Instance.Close<ServerListWin>(); @@ -99,6 +99,10 @@ case ServerState.Predicted: SysNotifyMgr.Instance.ShowTip("ServerOpen", m_ServerData.start_date.ToString("MM-dd HH:mm")); break; default: ServerListCenter.Instance.currentServer = m_ServerData; WindowCenter.Instance.Close<ServerListWin>(); break; } }