| | |
| | |
|
| | |
|
| | | var totalCnt = m_TipList.Count;
|
| | | if (totalCnt > 3)
|
| | |
|
| | | for (int i = 0; i < m_TipList.Count; ++i)
|
| | | {
|
| | | for (int i = 0; i < m_TipList.Count; ++i)
|
| | | {
|
| | | var tmpPosY = m_TipList[totalCnt - 1].transform.localPosition.y + 32 * (totalCnt - i - 1);
|
| | | if (m_TipList[i].transform.localPosition.y < tmpPosY)
|
| | | { |
| | | m_TipList[i].transform.localPosition = m_TipList[totalCnt - 1].transform.localPosition + new Vector3(0, 32 * (totalCnt - i - 1), 0);
|
| | | }
|
| | | var tmpPosY = m_TipList[totalCnt - 1].transform.localPosition.y + 32 * (totalCnt - i - 1);
|
| | | if (m_TipList[i].transform.localPosition.y < tmpPosY)
|
| | | { |
| | | m_TipList[i].transform.localPosition = m_TipList[totalCnt - 1].transform.localPosition + new Vector3(0, 32 * (totalCnt - i - 1), 0);
|
| | | }
|
| | | }
|
| | | }
|