| System/BlastFurnace/PrayForDrugVipLackWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/PrayForDrugVipLackWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/PrayForDurgModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/PrayforDrugWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlastFurnace/PrayForDrugVipLackWin.cs
New file @@ -0,0 +1,60 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class PrayForDrugVipLackWin : Window { [SerializeField] Button m_ViewVip; [SerializeField] Button m_Close; [SerializeField] Text vipLvText; [SerializeField] Text contenetText; #region Built-in public static int vipLv = 0; public static string content; protected override void BindController() { } protected override void AddListeners() { m_ViewVip.AddListener(ViewVip); m_Close.AddListener(CloseClick); } protected override void OnPreOpen() { Display(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void Display() { vipLvText.text = vipLv.ToString(); contenetText.text = content; } private void ViewVip() { if (VersionConfig.Get().isBanShu) { SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP"); return; } WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc2); } } } System/BlastFurnace/PrayForDrugVipLackWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 55268f4e1c8090748bdbe67d2162fc31 timeCreated: 1539156973 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/BlastFurnace/PrayForDurgModel.cs
@@ -18,6 +18,7 @@ { SetPrayDrugCondi(); SetPrayDrugDict(); SetPrayVipLimit(); } public override void UnInit() @@ -31,7 +32,8 @@ FuncOpen.Instance.OnFuncStateChangeEvent -= UpdateFuncState; blastModel.RefreshStoveModelEvent -= UpdateBlastLv; playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdateVipLV; } public void OnAfterPlayerDataInitialize() @@ -41,11 +43,21 @@ public void OnPlayerLoginOk() { PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdateVipLV; FuncOpen.Instance.OnFuncStateChangeEvent += UpdateFuncState; blastModel.RefreshStoveModelEvent += UpdateBlastLv; playerPack.RefreshItemSumUseCntAct += RefreshItemUsce; SetPrayPrivilegeByVipLv(); prayDrugRecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "PrayDrugRecord"); SetIsNewDay(); UpdatePrayDanRedpoint(); } private void UpdateVipLV(PlayerDataRefresh type) { if (type != PlayerDataRefresh.VIPLv) return; SetPrayPrivilegeByVipLv(); UpdatePrayDanRedpoint(); } @@ -94,15 +106,12 @@ } #region 读取本地配置 public int costMoney { get; private set; } public int everyDayNum { get; private set; } public int costMoney { get; private set; } public int prayPushLv { get; private set;} private void SetPrayDrugCondi() { FuncConfigConfig func = Config.Instance.Get<FuncConfigConfig>("GodAlchemy"); costMoney = int.Parse(func.Numerical2); everyDayNum = int.Parse(func.Numerical3); func = Config.Instance.Get<FuncConfigConfig>("GodAlchemyShow"); prayPushLv = int.Parse(func.Numerical2); } @@ -147,7 +156,10 @@ if (day != TimeUtility.ServerNow.Day) { IsNewDay = true; LocalSave.SetInt(prayDrugRecordKey, TimeUtility.ServerNow.Day); if (CheckIsPray()) { LocalSave.SetInt(prayDrugRecordKey, TimeUtility.ServerNow.Day); } } else { @@ -157,8 +169,37 @@ else { IsNewDay = true; LocalSave.SetInt(prayDrugRecordKey, TimeUtility.ServerNow.Day); if(CheckIsPray()) { LocalSave.SetInt(prayDrugRecordKey, TimeUtility.ServerNow.Day); } } } public int everyDayNum { get; private set; } public int minVipLvLimit { get; private set; } public void SetPrayPrivilegeByVipLv() { int vipLv = PlayerDatas.Instance.baseData.VIPLv; everyDayNum = VipPrivilegeConfig.GetVipPrivilegeData(VipPrivilegeType.PrayForDrug,vipLv); } public void SetPrayVipLimit() { for (int i = 0; i < 16; i++) { int prayNum = VipPrivilegeConfig.GetVipPrivilegeData(VipPrivilegeType.PrayForDrug, i); if(prayNum != 0) { minVipLvLimit = i; break; } } } public bool CheckIsPrayByVip() { return PlayerDatas.Instance.baseData.VIPLv >= minVipLvLimit ? true : false; } #endregion @@ -223,14 +264,24 @@ } #region 红点 public bool CheckIsPray() { if (blastModel.StoveLV < prayPushLv || alreadyPrayNum >= everyDayNum || GetPrayDruglist().Count < 1) { return false; } return true; } public const int PRAYDRUGREDPOINT_KEY = 110011001; private Redpoint prayRedpoint = new Redpoint(BlastFurnaceModel.LINGDANREDPOINT_KEY, PRAYDRUGREDPOINT_KEY); public void UpdatePrayDanRedpoint() { if (blastModel.StoveLV < prayPushLv || alreadyPrayNum >= everyDayNum || GetPrayDruglist().Count < 1 || !IsNewDay) if ( !CheckIsPray() || !IsNewDay) { prayRedpoint.state = RedPointState.None; return; @@ -242,8 +293,12 @@ public void ClearPrayRedpoint() { prayRedpoint.state = RedPointState.None; IsNewDay = false; if(prayRedpoint.state != RedPointState.None) { prayRedpoint.state = RedPointState.None; LocalSave.SetInt(prayDrugRecordKey, TimeUtility.ServerNow.Day); IsNewDay = false; } } #endregion } System/BlastFurnace/PrayforDrugWin.cs
@@ -10,6 +10,12 @@ [SerializeField] ScrollerController ctrl; [SerializeField] Button prayBtn; [SerializeField] Image prayBtnImg; [SerializeField] GameObject vipPray; [SerializeField] Text prayVipLimit; [SerializeField] GameObject unVipPray; [SerializeField] GameObject vipLimitText; [SerializeField] GameObject prayMoneyGo; [SerializeField] Text costText; [SerializeField] Button closeBtn; [Header("最大格子数")] @@ -64,15 +70,36 @@ private void UpdatePrayBtn() { prayBtn.RemoveAllListeners(); if (PrayModel.alreadyPrayNum >= PrayModel.everyDayNum) if(PrayModel.CheckIsPrayByVip()) { prayBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); vipLimitText.SetActive(false); vipPray.SetActive(false); unVipPray.SetActive(true); if (PrayModel.alreadyPrayNum >= PrayModel.everyDayNum) { prayBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); } else { prayBtn.AddListener(ClickPrayBtn); prayBtnImg.material = MaterialUtility.GetUIDefaultGraphicMaterial(); } } else { prayBtn.AddListener(ClickPrayBtn); prayBtnImg.material = MaterialUtility.GetUIDefaultGraphicMaterial(); prayBtnImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); vipPray.SetActive(true); unVipPray.SetActive(false); vipLimitText.SetActive(true); prayVipLimit.text = StringUtility.Contact("V",PrayModel.minVipLvLimit); prayBtn.AddListener(()=> { PrayForDrugVipLackWin.vipLv = PrayModel.minVipLvLimit; PrayForDrugVipLackWin.content = Language.Get("BlessingHint", PrayModel.costMoney); WindowCenter.Instance.Open<PrayForDrugVipLackWin>(); }); } } private void ClickPrayBtn() Utility/EnumHelper.cs
@@ -1112,6 +1112,7 @@ BossHomeAwardLimit = 27, DemonJarDouble = 28, BindJadeWheel=30, PrayForDrug = 31, }