| | |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | m_RoleInformation1.SetHeroHead(PlayerDatas.Instance.baseData.Job,0); |
| | | string PlayerName = UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName); |
| | | //-----------自己的信息 |
| | | m_RoleInformation1.SetHeroHead(CrossServerLogin.Instance.oneVsOnePlayerData.myJob, 0); |
| | | string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName); |
| | | m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); |
| | | m_RoleInformation1.SetHeroHP((int)PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); |
| | | m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.ExAttr4); |
| | | m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.ExAttr4);
|
| | |
|
| | | //------------------------------------//对手信息
|
| | | int job = CrossServerLogin.Instance.oneVsOnePlayerData.opponentJob;
|
| | | m_RoleInformation2.SetHeroHead(job,0);
|
| | | string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
|
| | | m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
|
| | | m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
|
| | | m_RoleInformation1.SetShieldNumber(1, 1); |
| | | |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418) |
| | | } |
| | | |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
|
| | | GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar; |
| | | }
|
| | |
|
| | | |
| | |
|
| | | protected override void OnPreClose() |
| | | {
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418) |
| | | GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar; |
| | | }
|
| | |
|
| | |
|
| | |
| | | m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.ExAttr4);
|
| | | break;
|
| | | }
|
| | | }
|
| | | private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
|
| | | {
|
| | | m_RoleInformation2.SetHeroHP((int)_maxHp,(int)_hp);
|
| | | } |
| | | } |
| | | |