| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/GameNetSystem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/StageLoad.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/StageLoadProcessor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Login/LoginModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -243,8 +243,6 @@ this.enabled = false; StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = 1, toLineId = 0, needEmpty = false, Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -609,8 +609,6 @@ StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = baseData.MapID, toLineId = 0, needEmpty = true, Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -165,8 +165,6 @@ { StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = mapConfig.MapID, toLineId = MapUtility.GetLineId(mapConfig.MapID, PlayerDatas.Instance.baseData.dungeonLineId), needEmpty = true, @@ -183,28 +181,12 @@ } else { var fromMapId = StageLoad.Instance.mapIdRecord; var fromLineId = StageLoad.Instance.lineIdRecord; var needLoadResource = true; if (fromMapId != package.MapID) { needLoadResource = true; } else { var config1 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId(fromMapId), fromLineId); var config2 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId(package.MapID), lineId); needLoadResource = config1.MapResources != config2.MapResources; } StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = mapConfig.MapID, toLineId = MapUtility.GetLineId(mapConfig.MapID, PlayerDatas.Instance.baseData.dungeonLineId), needEmpty = true, needLoadResource = needLoadResource, needLoadResource = true, serverType = package.socketType, isClientLoadMap = false }); Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs
@@ -26,7 +26,7 @@ StageLoadTimeOutCatcher.RecordProtocol(vNetData.socketType, "0109", DateTime.Now); //修改技能快捷设置发包顺序 PlayerDatas.Instance.skill.CheckQuickSet(); StageLoad.Instance.UpdateServerFlag( StageLoad.ServerFlagType.Flag_0109, vNetData.socketType, true); StageLoad.Instance.UpdateServerFlag(vNetData.socketType, true); } } Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs
@@ -97,28 +97,12 @@ break; } var fromMapId = StageLoad.Instance.mapIdRecord; var fromLineId = StageLoad.Instance.lineIdRecord; var needLoadResource = true; if (fromMapId != (int)package.MapID) { needLoadResource = true; } else { var config1 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId(fromMapId), fromLineId); var config2 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId((int)package.MapID), lineId); needLoadResource = config1.MapResources != config2.MapResources; } StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = (int)package.MapID, toLineId = lineId, needEmpty = true, needLoadResource = needLoadResource, needLoadResource = true, serverType = package.socketType, isClientLoadMap = false }); Core/NetworkPackage/GameNetSystem.cs
@@ -341,8 +341,6 @@ StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId=StageLoad.Instance.mapIdRecord, fromLineId=StageLoad.Instance.lineIdRecord, toMapId = 1, toLineId = 0, needEmpty = false, Fight/Stage/StageLoad.cs
@@ -40,8 +40,8 @@ Queue<StageLoadCommand> commands = new Queue<StageLoadCommand>(); ServerFlag serverFlag_0109; ServerFlag serverFlag_0403; bool server0109Ok_Main = false; bool server0109Ok_CrossServer; float loadStartTime = 0f; public bool isLoading { get; private set; } @@ -57,6 +57,26 @@ private void ExcuteCommand(StageLoadCommand command) { var tasks = new Queue<StageLoadProcessor.StageLoadTask>(); var needLoadResource = true; if (command.needLoadResource) { var fromMapId = command.fromMapId; var fromLineId = command.fromLineId; if (fromMapId != command.toMapId) { needLoadResource = true; } else { var config1 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId(fromMapId), fromLineId); var config2 = MapResourcesConfig.GetConfig(MapUtility.GetDataMapId(command.toMapId), command.toLineId); needLoadResource = config1.MapResources != config2.MapResources; } } else { needLoadResource = false; } var assetValid = AssetVersionUtility.IsSceneAssetValid(command.toMapId, command.toLineId); if (!assetValid) @@ -71,18 +91,18 @@ } else { if (command.needLoadResource) if (needLoadResource) { tasks.Enqueue(new StageLoadProcessor.PreProcessTask(command)); tasks.Enqueue(new StageLoadProcessor.UnLoadAndGCTask(command)); } if (command.needLoadResource && command.needEmpty) if (needLoadResource && command.needEmpty) { tasks.Enqueue(new StageLoadProcessor.LoadEmptyTask(command)); } if (command.needLoadResource) if (needLoadResource) { tasks.Enqueue(new StageLoadProcessor.LoadNewSceneTask(command)); } @@ -96,13 +116,13 @@ } } if (command.needLoadResource) if (needLoadResource) { tasks.Enqueue(new StageLoadProcessor.PostProcessTask(command)); } } serverFlag_0109 = default(ServerFlag); UpdateServerFlag(command.serverType, false); var gameObject = new GameObject("StageLoadProcessor"); DontDestroyOnLoad(gameObject); @@ -127,17 +147,15 @@ } } public void UpdateServerFlag(ServerFlagType flagType, ServerType socketType, bool flag) public void UpdateServerFlag(ServerType serverType, bool ok) { switch (flagType) switch (serverType) { case ServerFlagType.Flag_0109: serverFlag_0109 = new ServerFlag() { flagType = flagType, serverType = socketType, flag = flag, }; case ServerType.Main: server0109Ok_Main = ok; break; case ServerType.CrossSever: server0109Ok_CrossServer = ok; break; default: break; @@ -164,12 +182,15 @@ { if (!isLoading && commands.Count > 0) { ExcuteCommand(commands.Dequeue()); var command = commands.Dequeue(); command.fromMapId = mapIdRecord; command.fromLineId = lineIdRecord; ExcuteCommand(command); } if (isLoading) { if (Time.time - loadStartTime > 30f) if (Time.time - loadStartTime > 25f) { if (stageLoadProcessor != null) { @@ -198,32 +219,14 @@ public bool needLoadResource; } public enum ServerFlagType { None = 0, Flag_0109 = 109, Flag_0403 = 403, } public struct ServerFlag { public ServerFlagType flagType; public ServerType serverType; public bool flag; } public bool IsServerPrepareOk(ServerType socketType) { switch (socketType) { case ServerType.Main: return serverFlag_0109.flagType == ServerFlagType.Flag_0109 && serverFlag_0109.serverType == ServerType.Main && serverFlag_0109.flag; return server0109Ok_Main; case ServerType.CrossSever: return serverFlag_0109.flagType == ServerFlagType.Flag_0109 && serverFlag_0109.serverType == ServerType.CrossSever && serverFlag_0109.flag; return server0109Ok_CrossServer; default: return false; } Fight/Stage/StageLoadProcessor.cs
@@ -408,12 +408,12 @@ { public WaitLoginCompleteTask(StageLoad.StageLoadCommand command) : base(command) { exceptedWeight = 0.1f; exceptedWeight = 0.2f; } public override void Begin() { duration = 0.3f; duration = 2f; } public override void End() System/Login/LoginModel.cs
@@ -382,8 +382,6 @@ EnterWorld(1); StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = 2, toLineId = 0, needEmpty = false, @@ -404,8 +402,6 @@ NetLinkWin.Hide(); StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId = StageLoad.Instance.mapIdRecord, fromLineId = StageLoad.Instance.lineIdRecord, toMapId = 3, toLineId = 0, needEmpty = false,