少年修仙传客户端代码仓库
client_linchunjie
2019-01-10 15b25cc5186eddd323de95edff28eef4811c2035
5729 【前端】【1.5】时装功能开发
1个文件已修改
13 ■■■■ 已修改文件
System/FashionDress/FashionDressWin.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressWin.cs
@@ -320,6 +320,10 @@
            var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
            var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
            var fashionDressClothesId = 0;
            var fashionDressWeaponId = 0;
            var fashionDressSecondaryId = 0;
            foreach (var type in model.fashionDressTypes)
            {
                var selectFashionId = model.GetSelectFashionDress(type);
@@ -334,13 +338,13 @@
                    switch ((RoleEquipType)index)
                    {
                        case RoleEquipType.retFashionWeapon:
                            weaponId = fashionDress.GetEquipItemId();
                            fashionDressWeaponId = fashionDress.GetEquipItemId();
                            break;
                        case RoleEquipType.retFashionClothes:
                            clothesId = fashionDress.GetEquipItemId();
                            fashionDressClothesId = fashionDress.GetEquipItemId();
                            break;
                        case RoleEquipType.retFashionWeapon2:
                            secondaryId = fashionDress.GetEquipItemId();
                            fashionDressSecondaryId = fashionDress.GetEquipItemId();
                            break;
                    }
                }
@@ -376,6 +380,9 @@
                weaponId = weaponId,
                wingsId = wingsId,
                secondaryId = secondaryId,
                fashionClothesId = fashionDressClothesId,
                fashionWeaponId = fashionDressWeaponId,
                fashionSecondaryId = fashionDressSecondaryId,
                isDialogue = false,
                godWeapons = dict
            };