| Lua/Gen/SnxxzUIWingsRedDotModelWrap.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipTrain/EquipTrainModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/WingsRedDotModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Lua/Gen/SnxxzUIWingsRedDotModelWrap.cs
@@ -225,7 +225,6 @@ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.WingsRedDotModel gen_to_be_invoked = (Snxxz.UI.WingsRedDotModel)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.redPointStre); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } @@ -255,7 +254,6 @@ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.WingsRedDotModel gen_to_be_invoked = (Snxxz.UI.WingsRedDotModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.redPointStre = (Snxxz.UI.Redpoint)translator.GetObject(L, 2, typeof(Snxxz.UI.Redpoint)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); System/EquipStar/EquipStarModel.cs
@@ -713,7 +713,7 @@ private void OnUpdate() { if (redpointDirty) if (redpointDirty && FuncOpen.Instance.IsFuncOpen(172)) { redpointDirty = false; UpdateStarRedpoint(); System/EquipTrain/EquipTrainModel.cs
@@ -728,7 +728,7 @@ private void OnUpdate() { if (redpointDirty) if (redpointDirty && FuncOpen.Instance.IsFuncOpen(91)) { redpointDirty = false; UpdateTrainRedpoint(); System/Strengthening/WingsRedDotModel.cs
@@ -16,7 +16,6 @@ public class WingsRedDotModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize { private const int Redpoint_key = 10603; public Redpoint redPointStre = new Redpoint(MainRedDot.RedPoint_key1, Redpoint_key); private int WingNumber = 0;//翅膀数量标记 private int Marking = 0; private bool IsOnePutOn = true; @@ -77,7 +76,6 @@ private List<WingRefineAttrConfig> WingRefineAttr = new List<WingRefineAttrConfig>(); public void WingsDot() { redPointStre.state = RedPointState.None; ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null || !FuncOpen.Instance.IsFuncOpen(90)) @@ -157,7 +155,6 @@ if (WingNumber > Marking && FuncOpen.Instance.IsFuncOpen(90)) { Marking = WingNumber; redPointStre.state = RedPointState.Simple; return; } else @@ -200,7 +197,6 @@ if (ItemCount > _dicWings[ItemIndex].WingsCount) { _dicWings[ItemIndex].WingsCount = ItemCount; redPointStre.state = RedPointState.Simple; } else { @@ -216,9 +212,8 @@ if (WingItem != null && _dicWings.ContainsKey(Index)) { _dicWings.Remove(Index); if (_dicWings.Count <= 0 && redPointStre.state == RedPointState.Simple) if (_dicWings.Count <= 0 ) { redPointStre.state = RedPointState.None; return; } } @@ -226,9 +221,8 @@ if (arg1 == PackType.Equip)//装备脱下 { ItemModel itemModel = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX); if (itemModel == null && redPointStre.state == RedPointState.Simple) if (itemModel == null ) { redPointStre.state = RedPointState.None; return; } }