| Fight/Stage/MapEditor/Game/EventRefreshNPCHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/MapEditor/Game/EventRefreshNPCHandler.cs
@@ -132,6 +132,10 @@ } _npc.BornPos = _npc.Pos = _data.position; _npc.belongEventID = m_Evt.id; if (_data.faceDir != 0) { _npc.EulerAngles = _data.faceDir; } ClientSceneManager.Instance.NpcBorn(m_Evt.id, _npc); } m_RefreshCount = m_Evt.monsters.Length;