| Fight/GameActor/GA_NpcFightNorm.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcFightNorm.cs
@@ -60,8 +60,18 @@ AdjustPos(_h0406.PosX, _h0406.PosY); } // 战斗类型的怪物随机朝向 GAStaticDefine.NPCLocation _npcLocation; if ((NpcConfig.NPCID == 31704001 || NpcConfig.NPCID == 31704002 || NpcConfig.NPCID == 31704003) && GAStaticDefine.TryGetMapNPCLocation(NpcConfig.NPCID, out _npcLocation)) { Rotation = MathUtility.GetClientRotationFromAngle(_npcLocation.face); } else { Rotation = Quaternion.Euler(0, UnityEngine.Random.Range(0, 360), 0); } base.OnInit(package); }