| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/StageLoadTimeOutCatcher.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -15,6 +15,8 @@ { base.Done(vNetPack); var vNetData = vNetPack as H0403_tagPlayerLoginLoadOK; StageLoadTimeOutCatcher.RecordProtocol(vNetPack.socketType, "0403", DateTime.Now); GameNetSystem.Instance.netState = GameNetSystem.NetState.Connected; finishedLogin = true; GA_Hero.s_MapSwitching = false; Utility/StageLoadTimeOutCatcher.cs
@@ -12,6 +12,7 @@ public static ProtocolRecorder gotA126Time; public static ProtocolRecorder gotA127Time; public static ProtocolRecorder got0109Time; public static ProtocolRecorder got0403Time; public static ProtocolRecorder send0107Time; public static StageLoadTimeOutCatcher Begin(int stageId) @@ -51,7 +52,8 @@ gotA126Time.ToString(), "$$", gotA127Time.ToString(), "$$", got0109Time.ToString(), "$$", send0107Time.ToString()); send0107Time.ToString(),"$$", got0403Time.ToString()); ExceptionCatcher.ReportException(title, description); Stop(); @@ -78,6 +80,9 @@ case "0107": send0107Time = recorder; break; case "0403": got0403Time = recorder; break; default: break; }