| System/Login/LoginModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Login/LoginModel.cs
@@ -470,6 +470,10 @@ { if (ConfigInitiator.done) { var tagCRoleLoginAsk = new C0108_tagCRoleLoginAsk(); tagCRoleLoginAsk.Type = (byte)_type;//进入游戏 tagCRoleLoginAsk.ClientID = SDKUtility.Instance.RegistrationID; GameNetSystem.Instance.SendInfo(tagCRoleLoginAsk); if (_type == 2 && GameNetSystem.Instance.netState != GameNetSystem.NetState.Connected) { GameNetSystem.Instance.OnEnterWorld();