少年修仙传客户端代码仓库
client_linchunjie
2019-01-11 17c30b9395bb8cd2b023fd9f4497ae842652dbee
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
17 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA112_tagMCDBPlayer.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorInfo.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -127,6 +127,10 @@
                break;
            case GameNetSystem.SocketType.CrossSever:
                StageManager.Instance.isCrossServerPreparing = true;
                if (PlayerDatas.Instance.hero != null)
                {
                    PlayerDatas.Instance.hero.ActorInfo.recordServerDie = PlayerDatas.Instance.hero.ActorInfo.serverDie;
                }
                break;
        }
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA112_tagMCDBPlayer.cs
@@ -18,13 +18,17 @@
        PlayerDatas.Instance.UpdatePlayerData(package);
        var hero = PlayerDatas.Instance.hero;
        if (hero != null && !hero.ActorInfo.serverDie)
        if (hero != null)
        {
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            hero.ActorInfo.serverDie = PlayerDatas.Instance.hero.ActorInfo.recordServerDie;
            hero.RequestName();
            hero.SwitchRedName(StatusMgr.Instance.IsExist(playerId, StatusMgr.Instance.redNameBuffID));
            hero.IdleImmediate();
            hero.State = E_ActorState.Idle;
            if (!hero.ActorInfo.serverDie)
            {
                hero.IdleImmediate();
                hero.State = E_ActorState.Idle;
            }
        }
    }
Fight/GameActor/GActorInfo.cs
@@ -20,9 +20,10 @@
    }
    /// <summary>
    /// 是否服务端死亡
    /// 是否本服务端死亡
    /// </summary>
    public bool serverDie = false;
    public bool recordServerDie = false;
    public float moveSpeed;
    public float atkSpeed = 1;
    public float rotateSpeed;