少年修仙传客户端代码仓库
client_linchunjie
2019-04-24 185a32b43826bd8ff4ddf947968354957675066b
3335 法宝章节界面
1个文件已修改
3 ■■■■■ 已修改文件
System/Treasure/HumanTreasureTaskCell.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureTaskCell.cs
@@ -10,7 +10,6 @@
    public class HumanTreasureTaskCell : CellView
    {
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] Text m_TreasureName;
        [SerializeField] Text m_ClueName;
        [SerializeField] Transform m_ContainerCollected;
        [SerializeField] Transform m_ContainerCollecting;
@@ -30,7 +29,6 @@
        public void Display(int clue, bool animationStep = false)
        {
            var config = TreasureConfig.Get(model.selectedTreasure);
            m_TreasureName.text = StringUtility.Contact("【", config.Name, "】");
            Dictionary<int, List<int>> clues;
            if (!model.TryGetTreasureClues(model.selectedTreasure, out clues)
                || !clues.ContainsKey(clue))
@@ -77,7 +75,6 @@
            m_ContainerCollected.gameObject.SetActive(clueState == 2);
            m_ContainerCollecting.gameObject.SetActive(clueState == 1);
            m_TreasureName.color = clueState == 0 ? UIHelper.s_Gray : UIHelper.s_LightYellow;
            m_ClueName.color = clueState == 0 ? UIHelper.s_Gray : UIHelper.s_LightYellow;
            m_ContainerCutline.gameObject.SetActive(lastClue != clue);