少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-04 186f3a20eff162e159055502bfd3685191007664
2818 【1.4.100】翅膀合成莫名红点
4个文件已修改
10 ■■■■ 已修改文件
System/Compose/New/ComposeFirstTypeCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeSecondTypeCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeToolsWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWinModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeFirstTypeCell.cs
@@ -27,7 +27,8 @@
            unlockTypeName.text = itemCompound.secondTypeName;
            arrowImg.gameObject.SetActive(thirdType != 0);
            UpdateBtnImg(selectSecondType);
            if (composeModel.secondTypeRedDict.ContainsKey(secondType))
            if (firstType == (int)ComposeFuncType.Item
                 && composeModel.secondTypeRedDict.ContainsKey(secondType))
            {
                redpoint.gameObject.SetActive(true);
                redpoint.redpointId = composeModel.secondTypeRedDict[secondType].id;
System/Compose/New/ComposeSecondTypeCell.cs
@@ -34,7 +34,8 @@
            lockTypeName.text = itemCompound.thirdTypeName;
            lockLevel.text =  StringUtility.Contact(itemCompound.levelNeed,Language.Get("Z1041"));
            string key = StringUtility.Contact(secondType, 10,thirdType);
            if (composeModel.thirdTypeRedDict.ContainsKey(key))
            if (firstType == (int)ComposeFuncType.Item
                && composeModel.thirdTypeRedDict.ContainsKey(key))
            {
                redpoint.gameObject.SetActive(true);
                redpoint.redpointId = composeModel.thirdTypeRedDict[key].id;
System/Compose/New/ComposeToolsWin.cs
@@ -162,6 +162,8 @@
            composeWinModel.TryGetThirdTypeData((int)ComposeFuncType.Item, curSecondType, curThirdType, out thirdTypeData);
            if (thirdTypeData != null)
            {
                preSecondType = curSecondType;
                preThirdType = curThirdType;
                RefreshUI(thirdTypeData.itemCompound);
                if (isJumpTo)
                {
System/Compose/New/ComposeWinModel.cs
@@ -52,12 +52,12 @@
    public void OnPlayerLoginOk()
    {
        RefreshComposeRed();
        playerPack.RefreshItemCountAct -= OnItemCntRefresh;
        playerPack.RefreshItemCountAct += OnItemCntRefresh;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerLvUpdate;
        UpdateComposeDataByLevel();
        RefreshComposeRed();
    }
    public void ResetModel()