| | |
| | | {
|
| | | dropType.SetListener(value =>
|
| | | {
|
| | | dropType.interactable = false;
|
| | | scrGroup.Refresh();
|
| | | scrGroup.Restart();
|
| | | nowBattleGroup = value + 1;
|
| | | int groupValue2 = nowBattleType * 100 + nowBattleGroup;
|
| | | rankModel.ResetQueryParam();
|
| | | rankModel.QueryCrossRank(FairySiegeActModel.crossRoundRankType, model.operationCrossAct.zoneID, groupValue2: groupValue2);
|
| | | Send(groupValue2);
|
| | | });
|
| | | }
|
| | |
|
| | | void Send(int groupValue2)
|
| | | {
|
| | | dropType.interactable = false;
|
| | | scrGroup.Refresh();
|
| | | scrGroup.Restart();
|
| | | rankModel.ResetQueryParam();
|
| | | rankModel.QueryCrossRank(FairySiegeActModel.crossRoundRankType, model.operationCrossAct.zoneID, groupValue2: groupValue2);
|
| | | }
|
| | | protected override void BindController()
|
| | | {
|
| | | }
|
| | |
| | | if (!model.TryGetNowBatTypeAndGroup(model.myFamilyID, out myBattleType, out myBattleGroup))
|
| | | return;
|
| | | nowBattleType = myBattleType;
|
| | | int groupValue2 = nowBattleType * 100 + myBattleGroup;
|
| | | Send(groupValue2);
|
| | | }
|
| | |
|
| | | protected override void OnPreClose()
|