少年修仙传客户端代码仓库
Client_PangDeRong
2018-12-27 199b27139a5683673b22309dc7db6633484ac7f5
5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
2个文件已修改
20 ■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -126,8 +126,8 @@
                    WindowCenter.Instance.Open<CrossServerOneVsOneRoundWin>();
                }
            }
            if(mission.isStart == 1)
            DebugEx.LogFormat("副本帮助信息回合是否开始::{0}",mission.isStart);
            if (mission.isStart == 1)
            {
                if(WindowCenter.Instance.IsOpen<CrossServerOneVsOneRoundWin>())
                {
@@ -363,6 +363,20 @@
                return true;
            }
            var teamModel = ModelCenter.Instance.GetModel<TeamModel>();
            bool isTeamMatch = teamModel.isMatching;
            if(isTeamMatch)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching6");
                return true;
            }
            bool isDungeonPrepare = teamModel.teamPrepare.isPreparing;
            if(isDungeonPrepare)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching7");
                return true;
            }
            return false;
        }
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -87,7 +87,7 @@
        public string DisplayWinningRate()
        {
            float rate = PKCount != 0 ? (float)WinCount / PKCount : 0;
            return StringUtility.Contact((float)Math.Round(rate,1)*100,"%");
            return StringUtility.Contact((float)Math.Round(rate*100,1),"%");
        }
    }