少年修仙传客户端代码仓库
client_linchunjie
2019-03-30 1a9fb969a2d27cf9d133348164ea39c3cc60144a
3335 拍卖行修改
5个文件已修改
455 ■■■■■ 已修改文件
System/Auction/AuctionInquiryModel.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionLogicUtil.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctionWin.cs 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 273 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs
@@ -47,23 +47,13 @@
    }
    public class AuctionInquiryModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public Dictionary<string, AuctionItem> PlayerAuctionItemInfoDic = new Dictionary<string, AuctionItem>();//自身玩家上架的拍品
        public event Action PlayerAuctionItem;
        public List<AuctionItem> FullServiceAuctionList = new List<AuctionItem>();//全服拍品列表
        public event Action FullServiceAuctionUpdate;//全服拍品数据请求
        public Dictionary<string, AuctionItem> PlayerAuctionItemInfoDic = new Dictionary<string, AuctionItem>();//自身玩家上架的拍品
        public Dictionary<string, AuctionItem> FamilyAuctionItemDic = new Dictionary<string, AuctionItem>();// 拍卖行仙盟拍卖中的物品信息
        public Dictionary<string, AuctionItem> PlayerAuctionRecordDic = new Dictionary<string, AuctionItem>();//拍卖行玩家拍卖记录
        public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
        public event Action AddAuctionItemInfoUpdate;
        public Dictionary<string, AuctionItem> BiddingItemInfoDic = new Dictionary<string, AuctionItem>();//拍卖行玩家竞价中的物品信息 
        public Dictionary<string, AuctionItem> AttentionAuctionItemDic = new Dictionary<string, AuctionItem>();//拍卖行关注中的拍品详情
        public Dictionary<int, int> AttentionAuctionItemIDdic = new Dictionary<int, int>();//关注的物品ID
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
@@ -78,6 +68,10 @@
            get { return locationQuery; }
            set { locationQuery = value; }
        }
        public event Action PlayerAuctionItem;
        public event Action FullServiceAuctionUpdate;//全服拍品数据请求
        public event Action AddAuctionItemInfoUpdate;
        public override void Init()
        {
@@ -157,6 +151,11 @@
            return BiddingItemInfoDic.TryGetValue(guid, out item);
        }
        public bool TryGetFairyAuctionItem(string guid, out AuctionItem item)
        {
            return FamilyAuctionItemDic.TryGetValue(guid, out item);
        }
        public List<string> GetServerAuctionItems()
        {
            List<string> guids = new List<string>();
@@ -172,6 +171,11 @@
            return BiddingItemInfoDic.Keys;
        }
        public ICollection<string> GetFairyAuctionItems()
        {
            return FamilyAuctionItemDic.Keys;
        }
        public bool IsParticipateInBidding(string guid)
        {
            return BiddingItemInfoDic.ContainsKey(guid);
System/Auction/AuctionLogicUtil.cs
@@ -149,7 +149,12 @@
            {
                return false;
            }
            var itemConfig = ItemConfig.Get(item.itemId);
            if (itemConfig.EquipPlace == 0)
            {
                return false;
            }
            var isMyJobItem = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
System/Auction/FamilyAuctionWin.cs
@@ -19,7 +19,8 @@
        AuctionModel auctionModel { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<AuctionItem> FamilyAuctionList = new List<AuctionItem>();
        List<string> fairyAuctionItems = new List<string>();
        #region Built-in
        protected override void BindController()
        {
@@ -34,16 +35,19 @@
        {
            GetFamilyAuctionItemList();
            ListSotr();
            OnCreateGridCellItem(m_ScrollerControllerItem);
            var index = FamilyAuctionList.FindIndex((x) =>
            var index = fairyAuctionItems.FindIndex((x) =>
             {
                 return x.itemGuid.Equals(auctionModel.locationItemGuid);
                 return x.Equals(auctionModel.locationItemGuid);
             });
            if (index != -1)
            {
                m_ScrollerControllerItem.JumpIndex(index);
            }
            auctionModel.locationItemGuid = string.Empty;
        }
@@ -70,136 +74,99 @@
        {
        }
        #endregion
        private void FamilyAuctionReset()
        {
            GetFamilyAuctionItemList();
            ListSotr();
            OnCreateGridCellItem(m_ScrollerControllerItem);
        }
        private void RefreshAuctionItemUpdate()
        {
            m_ScrollerControllerItem.m_Scorller.RefreshActiveCellViews();//刷新可见
        }
        private void OnCreateGridCellItem(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            for (int i = 0; i < FamilyAuctionList.Count; i++)
            for (int i = 0; i < fairyAuctionItems.Count; i++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, i);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCellItem(ScrollerDataType type, CellView cell)
        {
            int index = cell.index;
            var ItemGUID = FamilyAuctionList[index].itemGuid;
            FamilyAuctioncell familyAuctionCell = cell.GetComponent<FamilyAuctioncell>();
            familyAuctionCell.GetFamilyAuctionGUID(ItemGUID);
            familyAuctionCell.GetFamilyAuctionGUID(fairyAuctionItems[index]);
        }
        private void GetFamilyAuctionItemList()
        {
            FamilyAuctionList.Clear();
            foreach (var value in model.FamilyAuctionItemDic.Values)
            fairyAuctionItems.Clear();
            var itemGuids = model.GetFairyAuctionItems();
            foreach (var guid in itemGuids)
            {
                if (value.auctionType == 1)
                AuctionItem item;
                if(model.TryGetFairyAuctionItem(guid,out item))
                {
                    FamilyAuctionList.Add(value);
                    if (item.auctionType == 1)
                    {
                        fairyAuctionItems.Add(guid);
                    }
                }
            }
        }
        private void ListSotr()
        {
            FamilyAuctionList.Sort(Compare);
            fairyAuctionItems.Sort(Compare);
        }
        int Compare(AuctionItem x, AuctionItem y)//数组排列
        int Compare(string x, string y)//数组排列
        {
            bool havex = IsHighestPrice(x.itemGuid);
            bool havey = IsHighestPrice(y.itemGuid);
            if (havex.CompareTo(havey) != 0)//是否最高价
            AuctionItem lhs;
            AuctionItem rhs;
            if (model.TryGetFairyAuctionItem(x, out lhs)
                && model.TryGetFairyAuctionItem(y, out rhs))
            {
                return -havex.CompareTo(havey);
            }
            bool havex1 = IsParticipate(x.itemGuid);
            bool havey1 = IsParticipate(y.itemGuid);
            if (havex1.CompareTo(havey1) != 0)//是否参与
            {
                return -havex1.CompareTo(havey1);
            }
            bool havex2 = IsNeedEquip(x.itemId);
            bool havey2 = IsNeedEquip(y.itemId);
            if (havex2.CompareTo(havey2) != 0)//是否需要
            {
                return -havex2.CompareTo(havey2);
            }
            int havex3 = TimeSort(x);
            int havey3 = TimeSort(y);
            if (havex3.CompareTo(havey3) != 0)//时间排序
            {
                return -havex3.CompareTo(havey3);
            }
            var auctionConfigX = AuctionItemConfig.Get(x.itemId);
            var auctionConfigY = AuctionItemConfig.Get(y.itemId);
            if (auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority) != 0)//按照拍卖物品表排序
            {
                return auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority);
                var lhs_myTopPrice = AuctionLogicUtil.IsMyTopPrice(lhs);
                var rhs_myTopPrice = AuctionLogicUtil.IsMyTopPrice(rhs);
                if (lhs_myTopPrice != rhs_myTopPrice)
                {
                    return -lhs_myTopPrice.CompareTo(rhs_myTopPrice);
                }
                var lhs_participate = model.IsParticipateInBidding(x);
                var rhs_participate = model.IsParticipateInBidding(y);
                if (lhs_participate != rhs_participate)
                {
                    return -lhs_participate.CompareTo(rhs_participate);
                }
                var lhs_needEquip = AuctionLogicUtil.IsSatisfyEquipBetterEquip(lhs);
                var rhs_needEquip = AuctionLogicUtil.IsSatisfyEquipBetterEquip(rhs);
                if (lhs_needEquip != rhs_needEquip)
                {
                    return -lhs_needEquip.CompareTo(rhs_needEquip);
                }
                if (lhs.putAwayTime != rhs.putAwayTime)
                {
                    return lhs.putAwayTime.CompareTo(rhs.putAwayTime);
                }
                var lhs_config = AuctionItemConfig.Get(lhs.itemId);
                var rhs_config = AuctionItemConfig.Get(rhs.itemId);
                if (lhs_config.Sortpriority != rhs_config.Sortpriority)
                {
                    return lhs_config.Sortpriority.CompareTo(rhs_config.Sortpriority);
                }
            }
            return 1;
        }
        private bool IsHighestPrice(string GUID)
        {
            bool isBool = false;
            int playerId = (int)PlayerDatas.Instance.baseData.PlayerID;
            if (model.BiddingItemInfoDic.ContainsKey(GUID))
            {
                var biddingItemInfo = model.BiddingItemInfoDic[GUID];
                isBool = biddingItemInfo.biddingPlayer == playerId;
            }
            return isBool;
        }
        private bool IsParticipate(string GUID)
        {
            bool isBool = false;
            if (model.BiddingItemInfoDic.ContainsKey(GUID))
            {
                isBool = true;
            }
            return isBool;
        }
        private bool IsNeedEquip(int itemId)
        {
            bool isBool = false;
            var itemConfig = ItemConfig.Get(itemId);
            if (itemConfig == null)
            {
                return false;
            }
            if (!auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace))
            {
                isBool = true;
            }
            return isBool;
        }
        private int TimeSort(AuctionItem auctionItemClass)
        {
            int scends = 0;
            var auctionItem = AuctionItemConfig.Get(auctionItemClass.itemId);
            if (auctionItem == null)
            {
                return 0;
            }
            var timeNow = TimeUtility.ServerNow;
            TimeSpan timeSpan = timeNow - auctionItemClass.putAwayTime;
            scends = (int)timeSpan.TotalSeconds;
            return scends;
        }
    }
}
System/Auction/FamilyAuctioncell.cs
@@ -36,242 +36,137 @@
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        private AuctionItemConfig AuctionItem;
        private AuctionItem FamilyAuctionItem;
        bool cacheIsWarmUp = false;
        string auctionItemGuid;
        bool m_IsWarmUp = false;
        bool isWarmUp
        {
            get { return m_IsWarmUp; }
            set
            {
                if (value != m_IsWarmUp)
                {
                    m_IsWarmUp = value;
                    AuctionItem auctionItem;
                    if (model.TryGetFairyAuctionItem(auctionItemGuid, out auctionItem))
                    {
                        Display(auctionItem);
                    }
                }
            }
        }
        float timer = 0f;
        public void GetFamilyAuctionGUID(string GUIID)
        public void GetFamilyAuctionGUID(string guid)
        {
            m_NeedImage.SetActive(false);
            m_ParticipateImage.SetActive(false);
            m_HighestPriceImage.SetActive(false);
            m_EquipmentScoreObj.SetActive(false);
            if (!model.FamilyAuctionItemDic.ContainsKey(GUIID))
            AuctionItem auctionItem;
            if (!model.TryGetFairyAuctionItem(guid, out auctionItem))
            {
                DebugEx.LogError("未找到相应的仙盟拍品数据");
                return;
            }
            var familyAuctionItem = model.FamilyAuctionItemDic[GUIID];
            FamilyAuctionItem = familyAuctionItem;
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            var auctionItem = AuctionItemConfig.Get(familyAuctionItem.itemId);
            var itemConfig = ItemConfig.Get(familyAuctionItem.itemId);
            if (itemConfig == null)
            {
                DebugEx.LogError("物品表没有找到该物品,物品ID为" + familyAuctionItem.itemId);
                return;
            }
            if (auctionItem == null)
            {
                DebugEx.LogError("拍卖物品表没有找到该物品,物品ID为" + familyAuctionItem.itemId);
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool && jobBool)//是否需要
            {
                m_NeedImage.SetActive(true);
            }
            if (model.BiddingItemInfoDic.ContainsKey(GUIID))//参与了竞价的物品
            {
                var biddingItemInfo = model.BiddingItemInfoDic[GUIID];
                m_ParticipateImage.SetActive(true);
                if (biddingItemInfo.biddingPlayer == playerId)//判断是否最高竞价
                {
                    m_HighestPriceImage.SetActive(true);
                }
            }
            DisplayState();
            this.auctionItemGuid = guid;
            ItemCellModel cellModel = new ItemCellModel(familyAuctionItem.itemId, true, (ulong)familyAuctionItem.itemCount);
            m_NeedImage.gameObject.SetActive(AuctionLogicUtil.IsSatisfyEquipBetterEquip(auctionItem));
            if (model.IsParticipateInBidding(guid))//参与了竞价的物品
            {
                m_HighestPriceImage.gameObject.SetActive(AuctionLogicUtil.IsMyTopPrice(auctionItem));
            }
            ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount);
            m_ItemCell.Init(cellModel);
            m_ItemCell.button.SetListener(() =>
            {
                ItemAttrData attrData = new ItemAttrData(familyAuctionItem.itemId, true, (ulong)1);
                ItemAttrData attrData = new ItemAttrData(auctionItem.itemId, true, (ulong)1);
                itemTipsModel.SetItemTipsModel(attrData);
            });
            var itemConfig = ItemConfig.Get(auctionItem.itemId);
            m_ItemName.text = itemConfig.ItemName;
            if (itemConfig.EquipPlace != 0)
            {
                m_EquipmentScoreObj.SetActive(true);
                m_Score.text = cellModel.score.ToString();
                var isMyJobItem = itemConfig.JobLimit == 0 || itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
                var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace);
                m_StateIcon.SetActive(cellModel.score > equipScore && jobBool);
                m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool);
                m_StateIcon.SetActive(cellModel.score > equipScore && isMyJobItem);
                m_DeclineIcon.SetActive(equipScore > cellModel.score && isMyJobItem);
            }
            else
            {
                m_EquipmentScoreObj.SetActive(false);
            }
            int needJade = 0;
            int priceMax = 0;
            priceMax = auctionItem.BuyoutPrice * familyAuctionItem.itemCount;
            if (familyAuctionItem.biddingPrice == 0)
            int requireMoney = AuctionLogicUtil.GetBiddingRequireMoney(auctionItem);
            var config = AuctionItemConfig.Get(auctionItem.itemId);
            var topPrice = config.BuyoutPrice * auctionItem.itemCount;
            if (config.BuyoutPrice != 0 && requireMoney > topPrice)//竞价价格永远不能大于最高价
            {
                needJade = auctionItem.BasePrice * familyAuctionItem.itemCount;
                requireMoney = topPrice;
            }
            else
            {
                needJade = familyAuctionItem.biddingPrice + auctionItem.BiddingAdd * familyAuctionItem.itemCount;
            }
            if (auctionItem.BuyoutPrice != 0 && needJade > priceMax)//竞价价格永远不能大于最高价
            {
                needJade = priceMax;
            }
            m_JadeNumber.text = familyAuctionItem.biddingPrice.ToString();
            m_JadeNumber1.text = priceMax.ToString();
            if (auctionItem.BuyoutPrice == 0)
            {
                m_PriceButton.gameObject.SetActive(false);
            }
            else
            {
                m_PriceButton.gameObject.SetActive(true);
            }
            m_JadeNumber.text = auctionItem.biddingPrice.ToString();
            m_JadeNumber1.text = topPrice.ToString();
            m_PriceButton.gameObject.SetActive(config.BuyoutPrice != 0);
            m_PriceButton.SetListener(() => //一口价
            {
                int jade = (int)PlayerDatas.Instance.baseData.diamond;
                string str = Language.Get("PMH_02", priceMax);
                ConfirmCancel.ShowPopConfirm(Language.Get("L1003"), str, (bool isOk) =>
                {
                    if (isOk)
                    {
                        if (jade >= priceMax)
                        {
                            AuctionInquiry.Instance.SendSellAuctionItem(GUIID, priceMax);
                        }
                        else
                        {
                            WindowCenter.Instance.Open<RechargeTipWin>();
                        }
                    }
                });
                AuctionLogicUtil.SendBiddingItem(auctionItem, true);
            });
            m_JadeNumber2.text = (needJade).ToString();
            m_JadeNumber2.text = requireMoney.ToString();
            m_BiddingButton.SetListener(() => //竞价
            {
                int jade = (int)PlayerDatas.Instance.baseData.diamond;
                string str = Language.Get("PMH_01", needJade);
                ConfirmCancel.ShowPopConfirm(Language.Get("L1003"), str, (bool isOk) =>
                {
                    if (isOk)
                    {
                        if (jade >= needJade)
                        {
                            AuctionInquiry.Instance.SendSellAuctionItem(GUIID, needJade);
                        }
                        else
                        {
                            WindowCenter.Instance.Open<RechargeTipWin>();
                        }
                    }
                });
                AuctionLogicUtil.SendBiddingItem(auctionItem, false);
            });
            Display(auctionItem);
            DisplayTime(auctionItem);
        }
        private void LateUpdate()
        {
            if (AuctionItem != null && FamilyAuctionItem != null)
            timer += Time.deltaTime;
            if (timer >= 0.5f)
            {
                var timeNow = TimeUtility.ServerNow;
                TimeSpan timeSpan = timeNow - FamilyAuctionItem.putAwayTime;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime overTime = FamilyAuctionItem.putAwayTime.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
                DateTime extensionTime = FamilyAuctionItem.biddingTime.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                timer = 0f;
                AuctionItem auctionItem;
                if (model.TryGetFairyAuctionItem(auctionItemGuid, out auctionItem))
                {
                    if (m_PriceButton.interactable)
                    {
                        m_PriceButton.interactable = false;
                        m_PriceImage.gray = true;
                    }
                    if (m_BiddingButton.interactable)
                    {
                        m_BiddingButton.interactable = false;
                        m_BiddingImage.gray = true;
                    }
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中
                {
                    SetButtonStatus();
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                if (overTime < extensionTime)//加时中
                {
                    SetButtonStatus();
                    var totalTick = auctionHelpModel.ExtensionTime * TimeSpan.TicksPerSecond;
                    var realOverTime = overTime.AddTicks(totalTick);
                    if (FamilyAuctionItem.biddingTime >= overTime)
                    {
                        realOverTime = FamilyAuctionItem.biddingTime.AddTicks(totalTick);
                    }
                    TimeSpan timeSpan2 = realOverTime - timeNow;
                    int timeSeconds = (int)timeSpan2.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_18", TimeUtility.SecondsToHMS(timeSeconds));
                    m_TimeText.color = UIHelper.GetUIColor(TextColType.Red, true);
                }
                if (auctionHelpModel.IsItemWarmUp(FamilyAuctionItem) != cacheIsWarmUp)
                {
                    DisplayState();
                    DisplayTime(auctionItem);
                    isWarmUp = AuctionLogicUtil.IsAuctionItemWarmUp(auctionItem);
                }
            }
        }
        void DisplayState()
        void Display(AuctionItem auctionItem)
        {
            if (FamilyAuctionItem != null)
            {
                cacheIsWarmUp = auctionHelpModel.IsItemWarmUp(FamilyAuctionItem);
                if (cacheIsWarmUp)
                {
                    m_BiddingText.text = Language.Get("PMH_17");
                }
                else if (FamilyAuctionItem.biddingPrice != 0)
                {
                    m_BiddingText.text = Language.Get("PMH_06");
                }
                else
                {
                    m_BiddingText.text = Language.Get("PMH_05");
                }
            }
        }
        private void SetButtonStatus()
            var isWarmUp = AuctionLogicUtil.IsAuctionItemWarmUp(auctionItem);
            m_PriceButton.SetInteractable(m_JadeNumber1, !isWarmUp);
            var isTopPrice = AuctionLogicUtil.IsBiddingUpperLimit(auctionItem);
            m_BiddingButton.SetInteractable(m_JadeNumber2, !isWarmUp && !isTopPrice);
            m_BiddingText.text = AuctionLogicUtil.GetBiddingStateLabel(auctionItem);
        }
        void DisplayTime(AuctionItem auctionItem)
        {
            var maxMoney = AuctionItem.BuyoutPrice * FamilyAuctionItem.itemCount;
            var needMoney = 0;
            if (FamilyAuctionItem.biddingPrice == 0)
            {
                needMoney = AuctionItem.BasePrice * FamilyAuctionItem.itemCount;
            }
            else
            {
                needMoney = FamilyAuctionItem.biddingPrice + AuctionItem.BiddingAdd * FamilyAuctionItem.itemCount;
            }
            if (!m_PriceButton.interactable || m_PriceImage.gray)
            {
                m_PriceButton.interactable = true;
                m_PriceImage.gray = false;
            }
            if ((!m_BiddingButton.interactable || m_BiddingImage.gray) && maxMoney > needMoney)
            {
                m_BiddingButton.interactable = true;
                m_BiddingImage.gray = false;
            }
            if (m_BiddingButton.interactable && needMoney >= maxMoney && AuctionItem.BuyoutPrice != 0)
            {
                m_BiddingButton.interactable = false;
                m_BiddingImage.gray = true;
            }
            m_TimeText.text = AuctionLogicUtil.GetBiddingTimeLabel(auctionItem);
            var colortype = AuctionLogicUtil.IsAuctionItemExtraTime(auctionItem) ? TextColType.Red : TextColType.Green;
            m_TimeText.color = UIHelper.GetUIColor(colortype, true);
        }
    }
System/Auction/FullServiceAuctioncell.cs
@@ -95,8 +95,6 @@
            }
            #endregion
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            m_NeedImage.gameObject.SetActive(AuctionLogicUtil.IsSatisfyEquipBetterEquip(auctionItem));
            if (model.IsParticipateInBidding(guid))//参与了竞价的物品