| Core/GameEngine/Model/ConfigManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/ConfigManager.cs
@@ -14,8 +14,7 @@ bool isPlaying = true; bool m_Inited = false; public bool inited { public bool inited { get { return m_Inited; } private set { m_Inited = value; } } @@ -376,7 +375,7 @@ } else { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/", fileName, ".txt"); path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); } var task = new ConfigTask(typeof(T), AssetSource.refdataFromEditor ? AssetPath.ResourceOut : AssetPath.External, path);