5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
| | |
| | | itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString());
|
| | | itemClassList.Add(itemClass);
|
| | | }
|
| | | if (itemClassList.Count <= 0)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | seasonAwardClass.ItemList = itemClassList;
|
| | | SegmentRewardDic.Add(_config.DanLV, seasonAwardClass);
|
| | | }
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| | |
| | | _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
|
| | | break;
|
| | | case CrossRealmPKAwardStateEnum.DanLVAwardState:
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| | | _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
|
| | | _bool = MathUtility.GetBitValue(DanLVAwardState, (ushort)Index);
|
| | | break;
|
| | | }
|
| | | }
|
| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | |
| | | using TableConfig;
|
| | |
|
| | | namespace Snxxz.UI {
|
| | | //段位奖励的奖励条
|
| | | [XLua.Hotfix] |
| | |
| | | } |
| | | public void SetReceive(int id)
|
| | | {
|
| | | |
| | | m_ReceiveBtn.RemoveAllListeners();
|
| | | m_ReceiveBtn.AddListener(OnClickReceive);
|
| | | _Id = id;
|
| | | var config = Config.Instance.Get<CrossServerArenaConfig>(_Id);
|
| | | if (config != null)
|
| | | {
|
| | | m_Image_Segment.SetSprite(config.IconKey);
|
| | | // m_Image_Segment.SetNativeSize();
|
| | | }
|
| | | if (crossServerRewardModel.SegmentRewardDic.ContainsKey(id))
|
| | | {
|
| | | var dic = crossServerRewardModel.SegmentRewardDic[id];
|
| | | var dic = crossServerRewardModel.SegmentRewardDic[id]; |
| | | m_Text_Segment.text = dic.Name;
|
| | | ReceiveItem(id);
|
| | | }
|