少年修仙传客户端代码仓库
client_Zxw
2018-12-24 1b059bce4aeb269bae9c04e2aefddec3197ba82f
Merge branch 'Cross_Server' of http://192.168.0.87:10010/r/snxxz_scripts into Cross_Server
4个文件已添加
6个文件已修改
127 ■■■■ 已修改文件
Core/GameEngine/DataToCtl/PackageRegedit.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC002_tagGCCrossRealmPKStartMatch.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC006_tagGCCrossRealmPKSeasonState.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC006_tagGCCrossRealmPKSeasonState.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeasonInfo.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC006_tagGCCrossRealmPKSeasonState.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC006_tagGCCrossRealmPKSeasonState.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerArenaWin.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerPKSeason.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Message/RichTableEvent.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -205,6 +205,7 @@
        Register(typeof(HC101_tagMCCrossRealmPKPlayerInfo), typeof(DTCC101_tagMCCrossRealmPKPlayerInfo));
        Register(typeof(HC102_tagMCCrossRealmPKAwardState), typeof(DTCC102_tagMCCrossRealmPKAwardState));
        Register(typeof(HC005_tagGCCrossRealmPKBillboardInfo), typeof(DTCC005_tagGCCrossRealmPKBillboardInfo));
        Register(typeof(HC006_tagGCCrossRealmPKSeasonState), typeof(DTCC006_tagGCCrossRealmPKSeasonState));
        #region 背包
        Register(typeof(H0724_tagRolePackCanUseCount), typeof(DTC0724_tagRolePackCanUseCount));
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC002_tagGCCrossRealmPKStartMatch.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using System.Collections;
using System;
using Snxxz.UI;
// C0 02 跨服PK开始匹配 #tagGCCrossRealmPKStartMatch
@@ -8,12 +9,14 @@
public class DTCC002_tagGCCrossRealmPKStartMatch : DtcBasic {
    CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
    public static event Action CrossServerStartMatchEvent;
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HC002_tagGCCrossRealmPKStartMatch vNetData = vNetPack as HC002_tagGCCrossRealmPKStartMatch;
        crossServerModel.IsMatching = true;
        if(CrossServerStartMatchEvent != null)
        {
            CrossServerStartMatchEvent();
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC006_tagGCCrossRealmPKSeasonState.cs
New file
@@ -0,0 +1,20 @@
using UnityEngine;
using System.Collections;
using Snxxz.UI;
// C0 06 跨服PK本服赛季状态 #tagGCCrossRealmPKSeasonState
public class DTCC006_tagGCCrossRealmPKSeasonState : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HC006_tagGCCrossRealmPKSeasonState vNetData = vNetPack as HC006_tagGCCrossRealmPKSeasonState;
        CrossServerPKSeason.Instance.UpdateSelfSeason(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC006_tagGCCrossRealmPKSeasonState.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 235d32ec38a1e8e46b6565facccab20b
timeCreated: 1545616697
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC004_tagGCCrossRealmPKSeasonInfo.cs
@@ -1,13 +1,11 @@
using UnityEngine;
using System.Collections;
// C0 04 跨服PK赛季信息 #tagGCCrossRealmPKSeasonInfo
// C0 04 跨服PK赛区赛季信息 #tagGCCrossRealmPKSeasonInfo
public class HC004_tagGCCrossRealmPKSeasonInfo : GameNetPackBasic {
    public byte ZoneCount;    // 赛区个数
    public  tagGCCrossRealmPKZone[] ZoneList;    // 赛区列表
    public byte ZoneID;    // 所属赛区ID
    public ushort SeasonID;    // 当前赛季ID
    public HC004_tagGCCrossRealmPKSeasonInfo () {
        _cmd = (ushort)0xC004;
@@ -33,8 +31,6 @@
                TransBytes (out ZoneList[i].SeasonList[j].NextEndDate, vBytes, NetDataType.Chars, 10);
            }
        }
        TransBytes (out ZoneID, vBytes, NetDataType.BYTE);
        TransBytes (out SeasonID, vBytes, NetDataType.WORD);
    }
    public struct tagGCCrossRealmPKZone {
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC006_tagGCCrossRealmPKSeasonState.cs
New file
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
// C0 06 跨服PK本服赛季状态 #tagGCCrossRealmPKSeasonState
public class HC006_tagGCCrossRealmPKSeasonState : GameNetPackBasic {
    public byte ZoneID;    // 所属赛区ID
    public ushort SeasonID;    // 当前赛季ID
    public byte SeasonState;    // 赛季状态;0-未开启,1-开启中,2-已结束
    public byte MatchState;    // 匹配状态;0-未开启;1-开启中
    public HC006_tagGCCrossRealmPKSeasonState () {
        _cmd = (ushort)0xC006;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out ZoneID, vBytes, NetDataType.BYTE);
        TransBytes (out SeasonID, vBytes, NetDataType.WORD);
        TransBytes (out SeasonState, vBytes, NetDataType.BYTE);
        TransBytes (out MatchState, vBytes, NetDataType.BYTE);
    }
}
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC006_tagGCCrossRealmPKSeasonState.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e71bc84c9a5cd2d4ab1215f956acd879
timeCreated: 1545616697
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
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System/CrossServerOneVsOne/CrossServerArenaWin.cs
@@ -56,6 +56,7 @@
        {
            TimeMgr.Instance.OnMinuteEvent -= UpdateMinute;
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            DTCC002_tagGCCrossRealmPKStartMatch.CrossServerStartMatchEvent -= OnStartMatch;
        }
        protected override void OnAfterClose()
        {
@@ -69,8 +70,9 @@
            UpdatePKInfo();
            UpdateActivityState();
            UpdateLookPlayerTime();
            seasonTimeText.text = CrossServerPKSeason.Instance.ToDisplaySeasonTime();
            var openTimes = CrossServerPKSeason.Instance.GetActivityTimes();
            var pkSeason = CrossServerPKSeason.Instance;
            seasonTimeText.text = pkSeason.ToDisplaySeasonTime();
            var openTimes = pkSeason.GetActivityTimes();
            openTimeText.gameObject.SetActive(openTimes != null && openTimes.Count > 0);
            if(openTimes != null)
            {
@@ -209,7 +211,6 @@
        private void OnStartMatch()
        {
            lookPlayerObj.SetActive(true);
            crossServerModel.IsMatching = true;
            crossServerModel.matchStartTime = DateTime.Now;
            UpdateLookPlayerTime();
            UpdateActivityState();
@@ -218,10 +219,10 @@
        private void ClickMatch(int type)
        {
            crossServerModel.SendCrossMatch(type);
            if(type != 1)
            if(type == 0)
            {
                lookPlayerObj.SetActive(false);
                crossServerModel.IsMatching = false;
                lookPlayerObj.SetActive(false);
                UpdateActivityState();
            }
        }
System/CrossServerOneVsOne/CrossServerPKSeason.cs
@@ -15,7 +15,11 @@
        public int ZoneID { get; private set; }    // 所属赛区ID
        public int SeasonID;    // 当前赛季ID
        public int SeasonID { get; private set; }   // 当前赛季ID
        public int SeasonState { get; private set; }    // 赛季状态;0-未开启,1-开启中,2-已结束
        public int MatchState { get; private set; }    // 匹配状态;0-未开启;1-开启中
        public class PkZoneInfo
        {
@@ -85,10 +89,12 @@
        public event Action activityStartEvent;
        public event Action activityEndEvent;
        public event Action updateSelfSeasonEvent;
        private bool inDateNotify = false;
        private bool stepDateNotify = false;
        public  const int dailyQuestId = 31;
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
        public CrossServerPKSeason()
        {
@@ -101,6 +107,8 @@
            ZoneIDList = null;
            ZoneID = 0;
            SeasonID = 0;
            SeasonState = 0;
            MatchState = 0;
        }
        public List<HourMinute> GetActivityTimes()
@@ -138,8 +146,6 @@
            inDateNotify = false;
            stepDateNotify = false;
            this.ZoneCount = pkSeason.ZoneCount;
            this.ZoneID = pkSeason.ZoneID;
            this.SeasonID = pkSeason.SeasonID;
            var zoneIDs = pkSeason.ZoneList;
            this.ZoneIDList = new List<PkZoneInfo>();
            for(int i = 0; i < pkSeason.ZoneCount; i++)
@@ -151,6 +157,20 @@
            }
        }
        public void UpdateSelfSeason(HC006_tagGCCrossRealmPKSeasonState pKSeasonState)
        {
            this.ZoneID = pKSeasonState.ZoneID;
            this.SeasonID = pKSeasonState.SeasonID;
            this.SeasonState = pKSeasonState.SeasonState;
            this.MatchState = pKSeasonState.MatchState;
            if(updateSelfSeasonEvent != null)
            {
                updateSelfSeasonEvent();
            }
        }
        public bool TryGetZoneInfo(out PkZoneInfo zoneInfo)
        {
            zoneInfo = null;
System/Message/RichTableEvent.cs
@@ -376,6 +376,19 @@
                                    }
                                }
                                break;
                            case "crossserverarena":
                                {
                                    var _id = 0;
                                    if (_dict.ContainsKey("id") && int.TryParse(_dict["id"], out _id))
                                    {
                                        var config = Config.Instance.Get<CrossServerArenaConfig>(_id);
                                        if (config != null)
                                        {
                                            return config.Name;
                                        }
                                    }
                                }
                                break;
                        }
                    }
                }