| | |
| | | switch (m_Stage)
|
| | | {
|
| | | case HazyRegionStage.Entrance:
|
| | | //CloseHazyRegionEntrance();
|
| | | // CloseHazyRegionEntrance();
|
| | | break;
|
| | | case HazyRegionStage.Playing:
|
| | | CloseHazyRegionIncident();
|
| | |
| | |
|
| | | void OpenHazyRegionEntrance()
|
| | | {
|
| | | m_IncidentPanel.gameObject.SetActive(false);
|
| | | m_EntrancePanel.gameObject.SetActive(true);
|
| | | m_BottomScaleTween.Stop();
|
| | | m_BottomScaleTween.SetStartState();
|
| | |
| | | {
|
| | | if (state == 2)
|
| | | {
|
| | | if ((model.playing && stage != HazyRegionStage.Playing)
|
| | | || (!model.playing && stage != HazyRegionStage.Entrance))
|
| | | if ((model.playing && stage != HazyRegionStage.Playing) || (!model.playing && stage != HazyRegionStage.Entrance))
|
| | | {
|
| | | Display();
|
| | | }
|