| | |
| | | using System;
|
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using System.Linq;
|
| | | using UnityEngine; |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | |
| | | vipLevel = int.Parse(vipHoleConfig.Numerical1),
|
| | | });
|
| | |
|
| | | var configs = EquipControlConfig.GetValues(); |
| | | var totalEquipLevels = new List<int>(); |
| | | foreach (var item in configs) |
| | | { |
| | | var level = item.level; |
| | | var configs = EquipControlConfig.GetValues();
|
| | | var totalEquipLevels = new List<int>();
|
| | | foreach (var item in configs)
|
| | | {
|
| | | var level = item.level;
|
| | | if (!totalEquipLevels.Contains(level))
|
| | | {
|
| | | totalEquipLevels.Add(level);
|
| | | } |
| | | }
|
| | | }
|
| | |
|
| | | foreach (var level in totalEquipLevels)
|
| | |
| | |
|
| | | void RefreshRedpoint()
|
| | | {
|
| | | //宝石镶嵌功能和强化一起开放,避免红点问题
|
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Strength))
|
| | | {
|
| | | return;
|
| | | }
|
| | |
|
| | | List<int> places = new List<int>(m_EquipPlaces);
|
| | |
|
| | | #region 检查空的孔位
|
| | |
| | | {
|
| | | MultiEquip,
|
| | | }
|
| | | } |
| | | |
| | | }
|
| | |
|