| | |
| | | }
|
| | | case TaskFeedbackType.AlchemyItem:
|
| | | {
|
| | | if (!alchemyModel.IsGraspRecipe(config.condition))
|
| | | {
|
| | | return false;
|
| | | }
|
| | | Item material;
|
| | | return alchemyModel.GetStoveState(config.condition) != 0
|
| | | || alchemyModel.IsAlchemyEnoughMaterial(config.condition, out material);
|
| | |
| | | case 5:
|
| | | return equipStrengthModel.ExistAnySatisfyStrengh();
|
| | | case 6:
|
| | | if (!alchemyModel.IsGraspRecipe(config.condition))
|
| | | {
|
| | | return false;
|
| | | }
|
| | | Item material;
|
| | | return alchemyModel.GetStoveState(config.condition) != 0
|
| | | || alchemyModel.IsAlchemyEnoughMaterial(config.condition, out material);
|