少年修仙传客户端代码仓库
client_Lhy
2019-06-24 1bd1dcd65bb9cb739119798725b49d20e8a0dbc5
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
13个文件已修改
249 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs 35 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_KillUntilDie.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Skill/AttackHandler.cs 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/STM_BaseAttack.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Status/StatusMgr.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/Status/Status_Base.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/MapTransfer.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainWin/MainWinSkillController.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -237,8 +237,7 @@
                // 处理攻击模板为传递类型的子弹
                if (_skill.skillInfo.config.AtkType == (int)E_AtkType.Transmit)
                {
                    SoFlyObject _soFile = ScriptableObjectLoader.LoadSoFlyObject(50900);
                    SoFlyObject _soFile = ScriptableObjectLoader.LoadSoFlyObject(_skill.id);
                    FlyObject.InitInfo _initInfo = new FlyObject.InitInfo
                    {
                        casterServerObjID = vNetData.ObjID,
Fight/Actor/AI/HeroAI_Base.cs
@@ -7,6 +7,15 @@
public abstract class HeroAI_Base
{
    private TreasureSkillModel m_TreasureSkillModel;
    private TreasureSkillModel treasureSkillModel
    {
        get
        {
            return m_TreasureSkillModel ?? (m_TreasureSkillModel = ModelCenter.Instance.GetModel<TreasureSkillModel>());
        }
    }
    public static byte stopReason = 0;
    private SkillModel m_SkillModel;
@@ -88,8 +97,26 @@
            if (_skill != null && _skill.skillInfo != null && _skill.skillInfo.config != null)
            {
                int _expertSkill = 0;
                bool _forceCast = false;
                if (treasureSkillModel.TryGetExpertSkill(_skill.id, out _expertSkill))
                {
                    int _level = 0;
                    if (treasureSkillModel.TryGetExpertActiveLevel(_expertSkill, out _level))
                    {
                        _expertSkill += (_level - 1);
                    }
                    SkillHelper.EffectValue _effectValue;
                    var _skillInfo = SkillHelper.Instance.Get(_expertSkill);
                    if (_skillInfo.effectValue.TryGetValue(4093, out _effectValue))
                    {
                        _forceCast = true;
                    }
                }
                // 判断是否是被封禁的技能
                if (!StatusMgr.Instance.CanAttack(_hero.ServerInstID, _skill.skillInfo.config))
                if (!StatusMgr.Instance.CanAttack(_hero.ServerInstID, _skill.skillInfo.config) && !_forceCast)
                {
                    return _skill;
                }
@@ -141,12 +168,6 @@
        }
        if (StatusMgr.Instance.IsExist(_hero.ServerInstID, skillID))
        {
            return false;
        }
        // 判断是否是被封禁的技能
        if (!StatusMgr.Instance.CanAttack(_hero.ServerInstID, _skill.skillInfo.config))
        {
            return false;
        }
Fight/Actor/AI/HeroAI_KillUntilDie.cs
@@ -102,8 +102,7 @@
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero == null
         || _hero.ActorInfo.serverDie
         || !_hero.CanCastSkill()
         || !_hero.CanCommonAtk())
         || !_hero.CanCastSkill())
        {
            return;
        }
@@ -175,6 +174,14 @@
            return;
        }
        if (_skill.skillInfo.config.FuncType == 8)
        {
            if (!_hero.CanCommonAtk())
            {
                return;
            }
        }
        bool _forceMove = _skill.skillInfo.soFile != null && _skill.skillInfo.soFile.forceMove;
        if (_target == null ||
Fight/Actor/HeroBehaviour.cs
@@ -114,7 +114,24 @@
        Skill _skill = m_Hero.SkillMgr.Get(skillID);
        if (!StatusMgr.Instance.CanAttack(m_Hero.ServerInstID, _skill.skillInfo.config))
        int _expertSkill = 0;
        bool _forceCast = false;
        if (tsModel.TryGetExpertSkill(skillID, out _expertSkill))
        {
            int _level = 0;
            if (tsModel.TryGetExpertActiveLevel(_expertSkill, out _level))
            {
                _expertSkill += (_level - 1);
            }
            SkillHelper.EffectValue _effectValue;
            var _skillInfo = SkillHelper.Instance.Get(_expertSkill);
            if (_skillInfo.effectValue.TryGetValue(4093, out _effectValue))
            {
                _forceCast = true;
            }
        }
        if ((!StatusMgr.Instance.CanAttack(m_Hero.ServerInstID, _skill.skillInfo.config) || m_Hero.IsStun()) && !_forceCast)
        {
            return;
        }
Fight/Actor/Skill/AttackHandler.cs
@@ -594,7 +594,7 @@
        }
        #region 4094,4507 增加暴击概率
        if (attacker.SkillMgr.TryGetPassiveEffectValue(4094, out _effectValue, out _skillInfo))
        if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4094, out _effectValue))
        {
            bool _vaild = true;
            if (_effectValue.value2 != 0)
@@ -724,7 +724,8 @@
#endif
            #region 4528,4083 增加重击伤害
            if (skill.skillInfo.effectValue.TryGetValue(4528, out _effectValue))
            if (StatusMgr.Instance.TryGetSkillEffectValue(attacker.ServerInstID, 4528, out _effectValue))
            {
                bool _vaild = true;
                if (_effectValue.value2 == 1)
@@ -752,28 +753,39 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4075, out _effectValue, out _skillInfo))
            if (_exceptSkill != null)
            {
                float _val = (PlayerDatas.Instance.extersion.battleValEx1 - 10000) * _effectValue.value1;
                _superHitAdd += _val;
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4083, out _effectValue, out _skillInfo))
            {
                bool _vaild = true;
                if (_effectValue.value2 == 1)
                if (_exceptSkill.effectValue.TryGetValue(4083, out _effectValue))
                {
                    if (attacker.SelectTarget == null
                     || attacker.SelectTarget.ServerInstID != target.ServerInstID)
                    bool _vaild = true;
                    if (_effectValue.value2 == 1)
                    {
                        _vaild = false;
                        if (attacker.SelectTarget == null
                         || attacker.SelectTarget.ServerInstID != target.ServerInstID)
                        {
                            _vaild = false;
                        }
                    }
                    if (_vaild)
                    {
                        _superHitAdd += _effectValue.value1;
                    }
                }
                if (_vaild)
                if (_exceptSkill.effectValue.TryGetValue(4030, out _effectValue))
                {
                    _superHitAdd += _effectValue.value1;
                    _superHit += _effectValue.value1;
                }
                if (_exceptSkill.effectValue.TryGetValue(4075, out _effectValue))
                {
                    float _val = (PlayerDatas.Instance.extersion.battleValEx1 - 10000) * _effectValue.value1;
                    _superHitAdd += _val;
                }
            }
            #endregion
        }
@@ -892,11 +904,14 @@
            attackType = (byte)HurtAttackType.Normal;
        }
        if (_exceptSkill != null && _exceptSkill.effectValue.ContainsKey(4092))
        if (ClientSceneManager.Instance.IsClientFightMode)
        {
            if (PlayerDatas.Instance.baseData.yinjiCount > 0)
            if (_exceptSkill != null && _exceptSkill.effectValue.ContainsKey(4092))
            {
                attackType = (byte)HurtAttackType.Yinji;
                if (PlayerDatas.Instance.baseData.yinjiCount > 0)
                {
                    attackType = (byte)HurtAttackType.Yinji;
                }
            }
        }
    }
@@ -1002,8 +1017,21 @@
                                             ref int _aDamagePVE,
                                             bool _isCrit)
    {
        SkillHelper.EffectValue _effectValue;
        SkillHelper.SkillInfo _skillInfo;
        SkillHelper.SkillInfo _exceptSkill = null;
        if (attacker is GA_Hero)
        {
            int _exceptSkillId = 0;
            if (TsSkillModel.TryGetExpertSkill(skillInfo.config.SkillID, out _exceptSkillId))
            {
                _exceptSkill = SkillHelper.Instance.Get(_exceptSkillId);
            }
        }
        #region 伤害增加
@@ -1029,12 +1057,12 @@
        if (attacker is GA_Hero)
        {
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4102, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4102, out _effectValue))
            {
                int _val = _effectValue.value1;
                int _needCount = _effectValue.value2;
                bool _valid = true;
                if (attacker.SkillMgr.TryGetPassiveEffectValue(4092, out _effectValue, out _skillInfo))
                if (_exceptSkill.effectValue.TryGetValue(4092, out _effectValue))
                {
                    if (_effectValue.value2 == 0)
                    {
@@ -1061,7 +1089,7 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4086, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4086, out _effectValue))
            {
                bool _vaild = true;
                if (_effectValue.value3 == 1)
@@ -1081,7 +1109,7 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4087, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4087, out _effectValue))
            {
                if (PlayerDatas.Instance.baseData.yinjiCount > _effectValue.value2)
                {
@@ -1089,12 +1117,12 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4088, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4088, out _effectValue))
            {
                int _per = _effectValue.value1;
                int _needCount = _effectValue.value2;
                bool _valid = true;
                if (attacker.SkillMgr.TryGetPassiveEffectValue(4092, out _effectValue, out _skillInfo))
                if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4092, out _effectValue))
                {
                    if (_effectValue.value2 == 0)
                    {
@@ -1117,11 +1145,10 @@
                    _needCount = PlayerDatas.Instance.baseData.yinjiCount > _needCount ?
                                 _needCount : PlayerDatas.Instance.baseData.yinjiCount;
                    _aAtkSkillPer += _per * _needCount;
                    Debug.LogFormat("11111111111111111111");
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4015, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4015, out _effectValue))
            {
                if (target.ActorInfo.status4012.ContainsKey((byte)_effectValue.value2))
                {
@@ -1154,7 +1181,7 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4098, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4098, out _effectValue))
            {
                var _skillInfo1 = SkillHelper.Instance.Get(_effectValue.value2);
                if (_skillInfo1 != null)
@@ -1173,7 +1200,7 @@
                }
            }
            if (attacker.SkillMgr.TryGetPassiveEffectValue(4096, out _effectValue, out _skillInfo))
            if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4096, out _effectValue))
            {
                if (StatusMgr.Instance.IsExist(target.ServerInstID, _effectValue.value3))
                {
@@ -1184,7 +1211,7 @@
        }
        // 4005 概率增加攻击(技能)伤害万分率
        if (attacker.SkillMgr.TryGetPassiveEffectValue(4005, out _effectValue, out _skillInfo))
        if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4005, out _effectValue))
        {
            if (Random.Range(0, 10000) < _effectValue.value2)
            {
@@ -1199,7 +1226,7 @@
        }
        // 4035 增加技能伤害万分率
        if (attacker.SkillMgr.TryGetPassiveEffectValue(4035, out _effectValue, out _skillInfo))
        if (_exceptSkill != null && _exceptSkill.effectValue.TryGetValue(4035, out _effectValue))
        {
            bool _isValid = true;
            var _mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID);
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -396,6 +396,10 @@
                {
                    PlayerDatas.Instance.FightRefreshPlayerHp((uint)_target.ActorInfo.SyncServerHp);
                }
                else
                {
                    _target.ActorInfo.ResetHp((int)_target.ActorInfo.SyncServerHp, (short)_target.ActorInfo.SyncServerHpEx);
                }
            }
            // 延迟死亡
Fight/Actor/Status/StatusMgr.cs
@@ -652,18 +652,6 @@
    public bool CanAttack(uint sid, SkillConfig _config)
    {
        var _actorFight = GAMgr.Instance.GetBySID(sid) as GActorFight;
        SkillHelper.EffectValue _effectValue;
        SkillHelper.SkillInfo _skillInfo;
        if (_actorFight.SkillMgr.TryGetPassiveEffectValue(4093, out _effectValue, out _skillInfo))
        {
            if (_skillInfo.config.ExAttr1 == _config.SkillID)
            {
                return true;
            }
        }
        List<Status_Base> _list = null;
        if (m_StatusDict.TryGetValue(sid, out _list))
        {
Fight/Actor/Status/Status_Base.cs
@@ -134,9 +134,37 @@
                }
            }
        }
        var _info = SkillHelper.Instance.Get(SkillID);
        SkillHelper.EffectValue _effectValue;
        if (_info.effectValue.TryGetValue(1090, out _effectValue))
        {
            if (m_Effect)
            {
                var _atker = GAMgr.Instance.GetBySID(CasterSid);
                var _self = GAMgr.Instance.GetBySID(Sid);
                if (_atker != null && _self != null)
                {
                    var _ctrl = m_Effect.AddMissingComponent<FoTransmitController>();
                    _ctrl.start = _atker.MP_Hit;
                    _ctrl.end = _self.MP_Hit;
                    _ctrl.transmit = m_Effect;
                    _ctrl.enabled = true;
                    m_Effect.transform.position = _ctrl.start.position;
                    m_Effect.transform.LookAt(_self.MP_Hit);
                    if (_ctrl.start && _ctrl.end)
                    {
                        m_Effect.transform.localScale = new Vector3(1, 1, Vector3.Distance(_ctrl.end.position, _ctrl.start.position));
                    }
                }
            }
        }
    }
    public abstract void Update();
    public virtual void Update()
    {
    }
    public virtual bool IsComplete()
    {
        return false;
@@ -157,6 +185,11 @@
        {
            m_Effect.m_OnFinished -= OnEffectOver;
            SFXPlayUtility.Instance.Release(m_Effect);
            var _ctrl = m_Effect.GetComponent<FoTransmitController>();
            if (_ctrl)
            {
                _ctrl.enabled = false;
            }
            m_Effect = null;
        }
Fight/GameActor/GA_Hero.cs
@@ -811,7 +811,6 @@
    {
        return !MapArea.IsInMapArea(CurMapArea, MapArea.E_Type.Safe)
            && !MapArea.IsInMapArea(CurMapArea, MapArea.E_Type.RebornSafe)
            && !IsStun()
            && !IsHurt()
            && !IsDaZuo()
            && State != E_ActorState.Roll
Fight/Stage/Dungeon/MapTransfer.cs
@@ -116,6 +116,8 @@
            yield break;
        }
        _hero.InitBornPos((ushort)transportModel.OutPosX, (ushort)transportModel.OutPosY);
        _hero.StopPathFind();
        MapTransferUtility.Instance.Clear();
        MapTransferUtility.Send_WorldTransfer(PlayerDatas.Instance.baseData.MapID, new Vector3(transportModel.OutPosX, 0, transportModel.OutPosY), MapTransferType.BigMapTransport);
    }
}
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -6,7 +6,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -263,15 +262,15 @@
            {
                if (positionType == 1)
                {
                    m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, 0);
                    m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
                }
                else
                {
                    m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, 0);
                    m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
                }
            }
            //   DebugEx.LogError("输出玩家的ID" + playerID+"输出当前护盾值"+ shieldNow);
        }
        private void OnHeroHandupAIStopPassive()
        {
            //if (!m_AutoImg.activeSelf)
@@ -279,6 +278,7 @@
            //    m_AutoImg.SetActive(true);
            //}
        }
        void OnHeroHandupAIStarted()
        {
            //if (m_AutoImg.activeSelf)
@@ -556,6 +556,7 @@
                m_RoleInformation1.BuffNumber.text = _OpponentBuffSortList.Count.ToString();
            }
        }
        private void PlaceOfBirth(int type)//关于出生点设置位置信息
        {
            if (type == 1)//左
@@ -573,7 +574,8 @@
                string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
                m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
                m_RoleInformation2.SetShieldNumber(100, 100);
                m_RoleInformation2.SetShieldNumber(100, 0);
            }
            else//右
            {
@@ -590,7 +592,7 @@
                string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
                m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
                m_RoleInformation1.SetShieldNumber(100, 100);
                m_RoleInformation1.SetShieldNumber(100, 0);
            }
        }
System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
@@ -151,7 +151,7 @@
        var exceptedLevel = PlayerDatas.Instance.baseData.LV - UnityEngine.Random.Range(1, 5);
        opponent.LV = (ushort)(Mathf.Clamp(exceptedLevel, FuncOpenLVConfig.Get(157).LimitLV, 999));
        opponent.MaxProDef = 0;
        opponent.MaxProDef = 100;
        opponent.MaxHP = (uint)(PlayerDatas.Instance.extersion.MaxHP * UnityEngine.Random.Range(0.7f, 0.95f));
        package.MatchPlayer = new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer[] { opponent };
System/MainWin/MainWinSkillController.cs
@@ -228,6 +228,28 @@
            var forbid = !StatusMgr.Instance.CanCastSkill(PlayerDatas.Instance.baseData.PlayerID);
            for (int i = 0; i <= 8; i++)
            {
                if (placeSkillMap.ContainsKey(i))
                {
                    int _skillId = placeSkillMap[i];
                    var _tsModel = ModelCenter.Instance.GetModel<TreasureSkillModel>();
                    if (_tsModel.TryGetExpertSkill(_skillId, out _skillId))
                    {
                        int _level = 0;
                        if (_tsModel.TryGetExpertActiveLevel(_skillId, out _level))
                        {
                            _skillId += (_level - 1);
                        }
                        var _skillInfo = SkillHelper.Instance.Get(_skillId);
                        SkillHelper.EffectValue _effectValue;
                        if (_skillInfo.effectValue.TryGetValue(4093, out _effectValue))
                        {
                            if (forbid)
                            {
                                continue;
                            }
                        }
                    }
                }
                var skillForbid = GetSkillForbid(i);
                skillForbid.value = forbid;
            }