| | |
| | | makeDruglist.Add(fruitlist[i]);
|
| | | }
|
| | | }
|
| | | makeDruglist.Sort(CompareMakeDrug);
|
| | | StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
|
| | |
|
| | | SetDevourEquipPlace();
|
| | |
| | | {
|
| | | return configS.LV.CompareTo(configE.LV);
|
| | | }
|
| | |
|
| | | int x = makeDruglist.IndexOf(start);
|
| | | int y = makeDruglist.IndexOf(end);
|
| | | if (x.CompareTo(y) != 0) x.CompareTo(y);
|
| | |
|
| | | return 0;
|
| | | }
|
| | |
|
| | | List<AttrFruitConfig> drugOrderlist = new List<AttrFruitConfig>();
|
| | | List<AttrFruitConfig> haveDruglist = new List<AttrFruitConfig>();
|
| | | public List<AttrFruitConfig> GetDrugOrderByCnt()
|
| | | {
|
| | | drugOrderlist.Clear();
|
| | | haveDruglist.Clear();
|
| | | drugOrderlist.AddRange(makeDruglist);
|
| | | drugOrderlist.Sort(CompareByIsHave);
|
| | | for(int i = 0; i < drugOrderlist.Count; i++)
|
| | | {
|
| | | if(IsHaveDrugUse(drugOrderlist[i]))
|
| | | {
|
| | | haveDruglist.Add(drugOrderlist[i]);
|
| | | }
|
| | | }
|
| | | haveDruglist.Sort(CompareMakeDrug);
|
| | | for (int i = 0; i < haveDruglist.Count; i++)
|
| | | {
|
| | | drugOrderlist[i] = haveDruglist[i];
|
| | | }
|
| | | |
| | | return drugOrderlist;
|
| | | }
|
| | |
|