少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-20 1c4c5c5cb829334303bff98837a69a9653dca714
Merge branch 'master' into DogzDungeon

# Conflicts:
# Core/GameEngine/Model/ConfigManager.cs
1 文件已重命名
48个文件已修改
3个文件已删除
4 文件已复制
5个文件已添加
1523 ■■■■ 已修改文件
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCConfig.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialExchangeConfig.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialExchangeConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialRewardsConfig.cs 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialRewardsConfig.cs.meta 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs 76 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/LingDanTips.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialDungeonEntranceWin.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialDungeonModel.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialExchangeBehaviour.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialRewardsBehaviour.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialRewardsBehaviour.cs.meta 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/BossHomeBreifInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/DemonJarBriefInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/ElderGodBreifInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/PersonalBossBriefInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/WorldBossBreifInfoBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackSendQuestMgr.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/WashAttrPointWin.cs 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerMainDate.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/ImpactRankModel.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/InSevenDayModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OSRedEnvelopeModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RoleAttrWin.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePanel.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePoint.cs 442 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePointModel.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePointModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RolePromoteModel.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneTowerWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastEntry.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastEntry.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastReinforcementWin.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastReinforcementWin.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastSlidingList.cs 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastSlidingList.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/PromoteDetailsWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FunctionUnlockFlyObject.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureData.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewGotWin.cs 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureStageUpTriggerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/ConsumeRebateModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/LevelGiftModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/PrayerModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/WelfareCenter.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/BossLifeBar.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/HUD/HeadUpName.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -553,6 +553,15 @@
        private void ExcuteBuildLevels()
        {
            UpdateLevelSetting.SetAllLevelAssetBundleName();
            var grachicSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset")[0]);
            var lightmapStripping = grachicSettings.FindProperty("m_LightmapStripping");
            lightmapStripping.intValue = 1;
            var fogStripping = grachicSettings.FindProperty("m_FogStripping");
            fogStripping.intValue = 1;
            grachicSettings.ApplyModifiedProperties();
            ExcuteBuildAsset("maps");
        }
Core/GameEngine/Model/Config/NPCConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Thursday, August 02, 2018
//    [  Date ]:           Monday, August 20, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -68,6 +68,7 @@
        public int LifeBarCount { get ; private set ; }
        public int NPCEffect { get ; private set ; }
        public int NPCSpeakID { get ; private set ; }
        public int ClientRealm { get ; private set ; }
        public override string getKey()
        {
@@ -195,6 +196,8 @@
                NPCEffect=IsNumeric(rawContents[55]) ? int.Parse(rawContents[55]):0; 
            
                NPCSpeakID=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0; 
                ClientRealm=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0;
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/NPCConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 1862c84997887d142ab127719c4d5c7f
timeCreated: 1533189772
timeCreated: 1534744183
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Config/TrialExchangeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Thursday, August 02, 2018
//    [  Date ]:           Monday, August 20, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -12,7 +12,7 @@
    public partial class TrialExchangeConfig : ConfigBase {
        public int id { get ; private set ; }
        public int exchangeItemID { get ; private set ; }
        public int[] exchangeItemID;
        public int exchangeItemCount { get ; private set ; }
        public int exchangeItemIsBind { get ; private set ; }
        public int tokenId { get ; private set ; }
@@ -29,7 +29,12 @@
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
            
                exchangeItemID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
                string[] exchangeItemIDStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                exchangeItemID = new int[exchangeItemIDStringArray.Length];
                for (int i=0;i<exchangeItemIDStringArray.Length;i++)
                {
                     int.TryParse(exchangeItemIDStringArray[i],out exchangeItemID[i]);
                }
            
                exchangeItemCount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
            
Core/GameEngine/Model/Config/TrialExchangeConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 95c6c6944c394ac4381e86d9ce3006fb
timeCreated: 1533192458
timeCreated: 1534744580
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Config/TrialRewardsConfig.cs
New file
@@ -0,0 +1,52 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Monday, August 20, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class TrialRewardsConfig : ConfigBase {
        public int id { get ; private set ; }
        public int lineId { get ; private set ; }
        public int grade { get ; private set ; }
        public int[] rewards;
        public override string getKey()
        {
            return id.ToString();
        }
        public override void Parse() {
            try
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                lineId=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
                grade=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
                string[] rewardsStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewards = new int[rewardsStringArray.Length];
                for (int i=0;i<rewardsStringArray.Length;i++)
                {
                     int.TryParse(rewardsStringArray[i],out rewards[i]);
                }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/TrialRewardsConfig.cs.meta
copy from System/Role/RolePoint.cs.meta copy to Core/GameEngine/Model/Config/TrialRewardsConfig.cs.meta
File was copied from System/Role/RolePoint.cs.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 77a6a757b99422846bb5b68b65b5af18
timeCreated: 1502422861
licenseType: Free
guid: ee2212e198950744b9c7524b9d74d042
timeCreated: 1534748051
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
Core/GameEngine/Model/ConfigManager.cs
@@ -188,6 +188,7 @@
        AddAsyncTask<OrderInfoConfig>();
        AddAsyncTask<TrialExchangeConfig>();
        AddAsyncTask<DogzDungeonConfig>();
        AddAsyncTask<TrialRewardsConfig>();
        while (!AllCompleted())
        {
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -317,7 +317,6 @@
                break;
            case PlayerDataRefresh.FreePoint:
                baseData.FreePoint = value;
                ModelCenter.Instance.GetModel<RolePointModel>().UpdateRedPoint();
                break;
            case PlayerDataRefresh.FreeSkillPoint:
                baseData.FreeSkillPoint = value;
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -140,7 +140,6 @@
        SettingEffectMgr.Instance.Begin();
        DEBUG_STEP = 4;
        ModelCenter.Instance.GetModel<RolePointModel>().UpdateRedPoint();
        QuickSetting.Instance.SetQuickSetting(vNetData.Setting);
        NetLinkWin.Hide();
        WindowCenter.Instance.Close<SelectRoleWin>();
Fight/GameActor/GActorPlayerBase.cs
@@ -262,7 +262,7 @@
            return;
        }
        m_HeadUpName.SetRealm(_realm);
        m_HeadUpName.SetPlayerRealm(_realm);
    }
    public void SwitchTitle(uint titleID)
System/BlastFurnace/BlastFurnaceModel.cs
@@ -83,15 +83,18 @@
        treasureRefineDict.Clear();
        FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState;
        playerPack.RefreshItemCountAct -= RefreshMat;
        playerPack.ItemCntReduceAct -= RefreshDanReduce;
        playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce;
        WindowCenter.Instance.windowAfterCloseEvent -= StoveUpgradAfterClose;
    }
    public void OnAfterPlayerDataInitialize()
    {
        playerPack.RefreshItemCountAct += RefreshMat;
        FuncOpen.Instance.OnFuncStateChangeEvent += RefreshFuncOpenState;
        playerPack.RefreshItemSumUseCntAct += RefreshItemUsce;
        WindowCenter.Instance.windowAfterCloseEvent += StoveUpgradAfterClose;
        playerPack.ItemCntReduceAct += RefreshDanReduce;
    }
    private void RefreshFuncOpenState(int funcId)
@@ -141,13 +144,14 @@
    /// 得到服务端的炼丹炉数据
    /// </summary>
    private int _stovelv = 1;
    private int preStoveLv = 1;
    public int StoveLV { get { return _stovelv; } }    // 炼丹炉等级
    private int _stoveExp = 0;
    public int StoveExp { get { return _stoveExp; } }    // 炼丹炉经验 
    public int addExp = 0;
    public event Action RefreshStoveModelEvent;
    public int makerItemID { get; private set; }
    public bool StoveIsUpGrade { get; private set; }
    public void RefreshBlastFurnaceModel(HA3BF_tagMCPlayerStoveMsg data)
    {
        DebugEx.Log("RefreshBlastFurnaceModel");
@@ -163,6 +167,17 @@
        if(!isFirstGet)
        {
            isMakeDan = true;
            if(preStoveLv < data.StoveLV)
            {
                preStoveLv = data.StoveLV;
                StoveIsUpGrade = true;
            }
            else
            {
                preStoveLv = data.StoveLV;
                StoveIsUpGrade = false;
            }
            PlayRecycleGuid();
        }
        else
        {
@@ -175,23 +190,6 @@
        if(makerItemID == 0 && addExp > 0)
        {
            SysNotifyMgr.Instance.ShowTip("RecyclingElixir", addExp);
        }
    }
    /// <summary>
    /// 判断炼丹炉是否升级
    /// </summary>
    private int preStoveLv = 1;
    public bool IsUpgrade(int stoveLv)
    {
        if (preStoveLv >= stoveLv)
        {
            return false;
        }
        else
        {
            preStoveLv = stoveLv;
            return true;
        }
    }
@@ -716,6 +714,8 @@
        {
            CheckMakerDandrugCondition();
            CheckRecycleStoreRed();
            StoveIsUpGrade = false;
            PlayRecycleGuid();
        }
    }
@@ -849,8 +849,7 @@
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.BlastFurnace)) return;
        List<ItemModel> itemModels = GetRecycleDanlist();
        if(itemModels != null && itemModels.Count > 0)
        if(IsRecycleDanDrug())
        {
            recycleBtnRedpoint.state = RedPointState.Simple;
        }
@@ -858,7 +857,42 @@
        {
            recycleBtnRedpoint.state = RedPointState.None;
        }
    }
    public bool IsRecycleDanDrug()
    {
        List<ItemModel> itemModels = GetRecycleDanlist();
        if(itemModels != null && itemModels.Count > 0)
        {
            return true;
        }
        return false;
    }
    private void StoveUpgradAfterClose(Window win)
    {
        if (win.name != "StoveUpgradWin") return;
        StoveIsUpGrade = false;
        PlayRecycleGuid();
    }
    private void RefreshDanReduce(PackType type, int index, int id)
    {
        if (type != PackType.rptItem || !playerPack.CheckIsDrugById(id)) return;
        StoveIsUpGrade = false;
        PlayRecycleGuid();
    }
    public void PlayRecycleGuid()
    {
        if (IsRecycleDanDrug()
            && !NewBieCenter.Instance.completeGuidesBuf.Contains(93)
            && !StoveIsUpGrade)
        {
            NewBieCenter.Instance.StartNewBieGuide(93);
        }
    }
    #endregion
System/BlastFurnace/LingDanTips.cs
@@ -209,7 +209,7 @@
                _expValueText.text = Language.Get("L1055");
            }
            RefreshVirtualFill(_addExp);
            if (FurnaceModel.IsUpgrade(FurnaceModel.StoveLV))
            if (FurnaceModel.StoveIsUpGrade)
            {
                ActivateShow.StoveUpgrade(FurnaceModel.StoveLV);
                CreateCell();
System/Dungeon/TrialDungeonEntranceWin.cs
@@ -40,8 +40,8 @@
        [SerializeField] Image m_BossRealm;
        [SerializeField] Text m_BossName;
        [SerializeField]
        ItemBehaviour[] m_RewardBehaviours;
        [SerializeField] TrialRewardsBehaviour[] m_RewardBehaviours;
        [SerializeField] ScrollRect m_RewardScroller;
        DungeonModel m_Model;
        DungeonModel model {
@@ -58,6 +58,8 @@
        }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        TrialDungeonModel trialDungeonModel { get { return ModelCenter.Instance.GetModel<TrialDungeonModel>(); } }
        #region Built-in
        protected override void BindController()
@@ -153,12 +155,20 @@
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(_npcId);
            if (npcConfig != null)
            {
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.Realm);
                if (realmConfig != null)
                if (ConfigManager.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm))
                {
                    m_BossRealm.gameObject.SetActive(true);
                    var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.ClientRealm);
                    if (realmConfig != null)
                    {
                    m_BossRealm.SetSprite(realmConfig.Img);
                }
                }
                else
                {
                    m_BossRealm.gameObject.SetActive(false);
                }
                m_BossName.text = npcConfig.charName;
            }
        }
@@ -176,16 +186,17 @@
        private void DrawRewards()
        {
            m_RewardScroller.verticalNormalizedPosition = 1;
            var dongeonId = model.DungeonMap(model.selectedTrialDungeon);
            var config = ConfigManager.Instance.GetTemplate<DungeonConfig>(dongeonId);
            var rewards = config.Rewards;
            for (int i = 0; i < m_RewardBehaviours.Length; i++)
            {
                var behaviour = m_RewardBehaviours[i];
                if (i < rewards.Length)
                int[] rewards = null;
                if (trialDungeonModel.TryGetTrialRewards(config.LineID, m_RewardBehaviours[i].grade, out rewards))
                {
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(rewards[i], 0);
                    behaviour.Display(rewards);
                }
                else
                {
System/Dungeon/TrialDungeonModel.cs
@@ -10,6 +10,7 @@
    {
        Dictionary<int, List<TrialExchangeConfig>> trialTokenExchangeDict = new Dictionary<int, List<TrialExchangeConfig>>();
        Dictionary<int, int> lineToTokenClassDict;
        Dictionary<int, Dictionary<int, int[]>> trialRewardDict = new Dictionary<int, Dictionary<int, int[]>>();
        public Dictionary<int, List<int>> trialClassTokens = new Dictionary<int, List<int>>();
        public List<int> trialTokens = new List<int>();
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
@@ -78,6 +79,18 @@
            }
            var funcConfig = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("LineToItemStage");
            lineToTokenClassDict = ConfigParse.GetDic<int, int>(funcConfig.Numerical1);
            var trialRewards = ConfigManager.Instance.GetAllValues<TrialRewardsConfig>();
            for (int i = 0; i < trialRewards.Count; i++)
            {
                Dictionary<int, int[]> dict = null;
                if (!trialRewardDict.TryGetValue(trialRewards[i].lineId, out dict))
                {
                    dict = new Dictionary<int, int[]>();
                    trialRewardDict.Add(trialRewards[i].lineId, dict);
                }
                dict.Add(trialRewards[i].grade, trialRewards[i].rewards);
            }
        }
        public override void UnInit()
@@ -138,6 +151,20 @@
        public bool TryGetTrialExchanges(int lv, out List<TrialExchangeConfig> list)
        {
            return trialTokenExchangeDict.TryGetValue(lv, out list);
        }
        public bool TryGetTrialRewards(int lineId, int grade, out int[] rewards)
        {
            rewards = null;
            if (trialRewardDict.ContainsKey(lineId))
            {
                if (trialRewardDict[lineId].ContainsKey(grade))
                {
                    rewards = trialRewardDict[lineId][grade];
                    return rewards != null && rewards.Length > 0;
                }
            }
            return false;
        }
        public List<int> GetTotalClass()
@@ -252,6 +279,24 @@
            return 0;
        }
        public int GetExchangeItemByJob(TrialExchangeConfig config)
        {
            if (config == null)
            {
                return 0;
            }
            if (config.exchangeItemID.Length == 1)
            {
                return config.exchangeItemID[0];
            }
            var job = PlayerDatas.Instance.baseData.Job;
            if (job - 1 < config.exchangeItemID.Length && job - 1 >= 0)
            {
                return config.exchangeItemID[job - 1];
            }
            return config.exchangeItemID[0];
        }
        #region 红点
        void UpdateRedpoint()
        {
@@ -308,12 +353,12 @@
            {
                return false;
            }
            var exchangeItemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(config.exchangeItemID);
            var exchangeItemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(GetExchangeItemByJob(config));
            if (exchangeItemConfig.EquipPlace == 0)
            {
                return true;
            }
            if (EquipCompare(config.exchangeItemID) == 1)
            if (EquipCompare(GetExchangeItemByJob(config)) == 1)
            {
                return true;
            }
@@ -328,7 +373,7 @@
            {
                for (int i = 0; i < list.Count; i++)
                {
                    var itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(list[i].exchangeItemID);
                    var itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(GetExchangeItemByJob(list[i]));
                    if (SatisfyExchangeBetter(list[i].id) && itemConfig.EquipPlace != 0)
                    {
                        _id = list[i].id;
System/Dungeon/TrialExchangeBehaviour.cs
@@ -59,22 +59,22 @@
            }
            m_Item.cellBtn.RemoveAllListeners();
            m_Item.gameObject.SetActive(true);
            ItemCellModel cellModel = new ItemCellModel(config.exchangeItemID, true, (ulong)config.exchangeItemCount, config.exchangeItemIsBind);
            ItemCellModel cellModel = new ItemCellModel(model.GetExchangeItemByJob(config), true, (ulong)config.exchangeItemCount, config.exchangeItemIsBind);
            m_Item.Init(cellModel);
            m_Item.cellBtn.AddListener(() =>
            {
                ItemAttrData itemAttrData = new ItemAttrData(config.exchangeItemID, true, (ulong)config.exchangeItemCount, -1, config.exchangeItemIsBind, true);
                ItemAttrData itemAttrData = new ItemAttrData(model.GetExchangeItemByJob(config), true, (ulong)config.exchangeItemCount, -1, config.exchangeItemIsBind, true);
                ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(itemAttrData);
            });
            m_Description.text = config.description;
            m_Token.SetItem(config.tokenId, config.tokenCount);
            var count = model.GetTrialTokenCount(config.tokenId);
            m_Token.count.color = UIHelper.GetUIColor(count >= config.tokenCount ? TextColType.Green : TextColType.NavyBrown, true);
            var equipCompare = model.EquipCompare(config.exchangeItemID);
            var equipCompare = model.EquipCompare(model.GetExchangeItemByJob(config));
            m_Up.gameObject.SetActive(equipCompare == 1);
            m_Down.gameObject.SetActive(equipCompare == -1);
            var exchangeItemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(config.exchangeItemID);
            var exchangeItemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(model.GetExchangeItemByJob(config));
            m_Redpoint.gameObject.SetActive(count >= config.tokenCount && (equipBetter || exchangeItemConfig.EquipPlace == 0));
        }
    }
System/Dungeon/TrialRewardsBehaviour.cs
New file
@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class TrialRewardsBehaviour : MonoBehaviour
    {
        [SerializeField] int m_Grade;
        [SerializeField] ItemBehaviour[] m_ItemBehaviours;
        public int grade { get { return m_Grade; } }
        public void Display(int[] rewards)
        {
            for (int i = 0; i < m_ItemBehaviours.Length; i++)
            {
                var behaviour = m_ItemBehaviours[i];
                if (i < rewards.Length)
                {
                    behaviour.gameObject.SetActive(true);
                    behaviour.SetItem(rewards[i], 0);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
    }
}
System/Dungeon/TrialRewardsBehaviour.cs.meta
copy from System/Role/RolePoint.cs.meta copy to System/Dungeon/TrialRewardsBehaviour.cs.meta
File was copied from System/Role/RolePoint.cs.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 77a6a757b99422846bb5b68b65b5af18
timeCreated: 1502422861
licenseType: Free
guid: f436f3dabd50bc5429d2de289d60fdd5
timeCreated: 1534749125
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
System/FindPrecious/BossHomeBreifInfoBehaviour.cs
@@ -55,7 +55,7 @@
            var config = ConfigManager.Instance.GetTemplate<BossHomeConfig>(bossId);
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(bossId);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV,npcConfig.Realm);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV,npcConfig.ClientRealm);
            UpdateBossPortrait(interactorableState);
            UpdateBossRebornCoolDown(true);
            OnSelected(bossId);
System/FindPrecious/DemonJarBriefInfoBehaviour.cs
@@ -72,7 +72,7 @@
            m_Participant.gameObject.SetActive(isUnLocked && findPreciousModel.IsBossAlive(bossId));
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm);
            UpdateBossRebornCoolDown(isUnLocked);
            UpdateBossPortrait(interactorableState);
            UpdateBossParticipant(bossId);
System/FindPrecious/ElderGodBreifInfoBehaviour.cs
@@ -54,7 +54,7 @@
            var config = ConfigManager.Instance.GetTemplate<ElderGodAreaConfig>(bossId);
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(bossId);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm);
            UpdateBossPortrait(interactorableState);
            UpdateBossRebornCoolDown(true);
            OnSelected(bossId);
System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs
@@ -92,6 +92,8 @@
            if (m_Realm != null)
            {
                if (ConfigManager.Instance.ContainKey<RealmConfig>(_realm))
                {
                m_Realm.gameObject.SetActive(true);
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(_realm);
                if (realmConfig != null)
@@ -99,6 +101,11 @@
                    m_Realm.SetSprite(realmConfig.Img);
                }
            }
                else
                {
                    m_Realm.gameObject.SetActive(false);
                }
            }
        }
        private void Awake()
System/FindPrecious/PersonalBossBriefInfoBehaviour.cs
@@ -50,7 +50,7 @@
            var config = ConfigManager.Instance.GetTemplate<PersonalBossConfig>(bossId);
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(bossId);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm);
            UpdateBossPortrait(interactorableState);
            UpdateBossRebornCoolDown(true);
            OnSelected(bossId);
System/FindPrecious/WorldBossBreifInfoBehaviour.cs
@@ -59,7 +59,7 @@
            var config = ConfigManager.Instance.GetTemplate<WorldBossConfig>(bossId);
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(bossId);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm);
            UpdateBossRebornCoolDown(isUnLocked);
            UpdateBossPortrait(interactorableState);
            OnSelected(bossId);
System/KnapSack/Logic/PackSendQuestMgr.cs
@@ -94,14 +94,6 @@
        }
        #region 发送穿戴装备的请求
        RolePointModel _rolePointModel;
        RolePointModel rolePointModel
        {
            get
            {
                return _rolePointModel ?? (_rolePointModel = ModelCenter.Instance.GetModel<RolePointModel>());
            }
        }
        ItemConfig sendItemConfig = null;
        ItemModel sendItemModel = null;
        int itemIndex = -1;
@@ -333,7 +325,7 @@
                                foreach (var key in sumOffsetlist.Keys)
                                {
                                    PlayerDatas.Instance.PlayerDataRefreshInfoEvent += RefreshFreePoint;
                                    rolePointModel.SendAddPoint((int)key, (int)sumOffsetlist[key]);
                                    //rolePointModel.SendAddPoint((int)key, (int)sumOffsetlist[key]);
                                }
                            }
                            else
System/KnapSack/Logic/WashAttrPointWin.cs
@@ -21,15 +21,6 @@
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
        RolePointModel _rolePointModel;
        RolePointModel rolePointModel
        {
            get
            {
                return _rolePointModel ?? (_rolePointModel = ModelCenter.Instance.GetModel<RolePointModel>());
            }
        }
        public static ItemModel itemModel = null;
        private ItemConfig itemConfig = null;
        private AttrEnum selectAttr = AttrEnum.POWER;
@@ -118,22 +109,22 @@
        private void RefreshWashAttrDes()
        {
            float initPoint = rolePointModel.GetPointCreate(PlayerDatas.Instance.baseData.Job)[(int)selectAttr];
            switch (selectAttr)
            {
                case AttrEnum.POWER:
                    washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BaseSTR) - initPoint;
                    break;
                case AttrEnum.AGILITY:
                    washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BasePHY) - initPoint;
                    break;
                case AttrEnum.PHYSIQUE:
                    washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BaseCON) - initPoint;
                    break;
                case AttrEnum.MENTALITY:
                    washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BasePNE) - initPoint;
                    break;
            }
            //float initPoint = rolePointModel.GetPointCreate(PlayerDatas.Instance.baseData.Job)[(int)selectAttr];
            //switch (selectAttr)
            //{
            //    case AttrEnum.POWER:
            //        washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BaseSTR) - initPoint;
            //        break;
            //    case AttrEnum.AGILITY:
            //        washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BasePHY) - initPoint;
            //        break;
            //    case AttrEnum.PHYSIQUE:
            //        washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BaseCON) - initPoint;
            //        break;
            //    case AttrEnum.MENTALITY:
            //        washPoint = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataRefresh.BasePNE) - initPoint;
            //        break;
            //}
            PlayerPropertyConfig propertyConfig = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>((int)selectAttr);
            washAttrDesText.text = Language.Get("BagWin_Washpoint2", propertyConfig.Name, UIHelper.GetPropertyMapPlayerData(selectAttr), washPoint);
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -616,7 +616,7 @@
            RedEnvelopeModel.RedEnvelope _envelope;
            if (envelopeModel.TryGetLatestEnvelope(out _envelope))
            {
                if (OSEnvelopeModel.m_OpenServerGetRedpin.state == RedPointState.Simple)
                if (OSEnvelopeModel.m_OpenServerGetRedpin.state == RedPointState.GetReward)
                {
                    WindowCenter.Instance.CloseImmediately<MainInterfaceWin>();
                    ModelCenter.Instance.GetModel<OSRedEnvelopeModel>().JumpType = 2;
System/MainInterfacePanel/PlayerMainDate.cs
@@ -339,7 +339,7 @@
        bool IsBool = false;
        var State1 = RedpointCenter.Instance.GetRedpointState(201);//福利
        var State2 = RedpointCenter.Instance.GetRedpointState(210);
        if (State1 == RedPointState.Simple || State2 == RedPointState.Simple)
        if (State1 == RedPointState.Simple || State1 == RedPointState.GetReward || State2 == RedPointState.Simple)
        {
            IsBool = true;
        }
System/OpenServerActivity/ImpactRankModel.cs
@@ -569,7 +569,7 @@
                        var _complete = _playerData.value >= (_cfg as OSCBillTagAwardConfig).Condition;
                        if (_complete)
                        {
                            _redpoint.state = RedPointState.Simple;
                            _redpoint.state = RedPointState.GetReward;
                            return;
                        }
                    }
@@ -582,7 +582,7 @@
                    if (_rank != -1 && _rank >= _start
                        && _rank <= _end && !_playerData.billAwardGet)
                    {
                        _redpoint.state = RedPointState.Simple;
                        _redpoint.state = RedPointState.GetReward;
                        return;
                    }
                }
@@ -613,7 +613,8 @@
            }
            foreach (var _key in m_Redpoints.Keys)
            {
                if (m_Redpoints[_key].state == RedPointState.Simple)
                if (m_Redpoints[_key].state == RedPointState.GetReward
                    || m_Redpoints[_key].state == RedPointState.Simple)
                {
                    return _key;
                }
@@ -632,7 +633,8 @@
        {
            foreach (var _key in m_Redpoints.Keys)
            {
                if (m_Redpoints[_key].state == RedPointState.Simple)
                if (m_Redpoints[_key].state == RedPointState.GetReward
                    || m_Redpoints[_key].state == RedPointState.Simple)
                {
                    return true;
                }
System/OpenServerActivity/InSevenDayModel.cs
@@ -182,7 +182,7 @@
        }
        if (Bool)
        {
            redPointStre1.state = RedPointState.Simple;
            redPointStre1.state = RedPointState.GetReward;
        }
    }
}
System/OpenServerActivity/OSRedEnvelopeModel.cs
@@ -228,11 +228,11 @@
        public void UpdateRedpackRedpoint(bool _checkVoice = false)
        {
            bool hasRed = m_OpenServerGetRedpin.state == RedPointState.Simple;
            bool hasRed = m_OpenServerGetRedpin.state == RedPointState.GetReward;
            m_OpenServerGetRedpin.state = RedPointState.None;
            if (CanGetEnvelope())
            {
                m_OpenServerGetRedpin.state = RedPointState.Simple;
                m_OpenServerGetRedpin.state = RedPointState.GetReward;
                if (_checkVoice && !hasRed && servereInited && HasOtherRedpack() && !HasSelfRedpack())
                {
                    CheckRedEnvelopeVoice();
@@ -425,7 +425,7 @@
            get
            {
                return m_RedAchieveRedpoint.state == RedPointState.Simple
                    || m_OpenServerGetRedpin.state == RedPointState.Simple;
                    || m_OpenServerGetRedpin.state == RedPointState.GetReward;
            }
        }
System/Role/RoleAttrWin.cs
@@ -14,12 +14,9 @@
        [SerializeField] Image baseImg;
        [SerializeField] Image specialImg;
        [SerializeField] Image addImg;
        [SerializeField] Button addBtn;
        [SerializeField] Text m_BaseTxt;
        [SerializeField] Text m_SpecialTxt;
        [SerializeField] Text m_AddTxt;
        private readonly Color selectTxtCol = new Color32(52, 7, 1, 255);
        private readonly Color unSelectTxtCol = new Color32(125, 91, 52, 255);
@@ -39,31 +36,15 @@
        [SerializeField] Text descText;
        private void OnAddBtn()
        {
            if (attrShowType == 3) return;
            attrShowType = 3;
            addImg.SetSprite("2LVSelectTab_b");
            specialImg.SetSprite("2LVUnSelectTab_b");
            baseImg.SetSprite("2LVUnSelectTab_b");
            m_BaseTxt.color = unSelectTxtCol;
            m_SpecialTxt.color = unSelectTxtCol;
            m_AddTxt.color = selectTxtCol;
            OnRefreshScroll();
        }
        private void OnSpecialBtn()
        {
            if (attrShowType == 2) return;
            attrShowType = 2;
            addImg.SetSprite("2LVUnSelectTab_b");
            specialImg.SetSprite("2LVSelectTab_b");
            baseImg.SetSprite("2LVUnSelectTab_b");
            m_BaseTxt.color = unSelectTxtCol;
            m_SpecialTxt.color = selectTxtCol;
            m_AddTxt.color = unSelectTxtCol;
            OnRefreshScroll();
        }
@@ -73,12 +54,10 @@
            if (attrShowType == 1) return;
            attrShowType = 1;
            addImg.SetSprite("2LVUnSelectTab_b");
            specialImg.SetSprite("2LVUnSelectTab_b");
            baseImg.SetSprite("2LVSelectTab_b");
            m_BaseTxt.color = selectTxtCol;
            m_SpecialTxt.color = unSelectTxtCol;
            m_AddTxt.color = unSelectTxtCol;
            OnRefreshScroll();
        }
@@ -173,7 +152,6 @@
        {
            m_Controller.OnRefreshCell += OnRefreshCell;
            m_Controller.OnGetDynamicSize += OnGetDynamicSize;
            addBtn.onClick.AddListener(OnAddBtn);
            specialBtn.onClick.AddListener(OnSpecialBtn);
            baseBtn.onClick.AddListener(OnBaseBtn);
            closeBtn.onClick.AddListener(OnClose);
System/Role/RolePanel.cs
@@ -44,7 +44,6 @@
        [SerializeField] RectTransform m_ContainerExp;
        [SerializeField] Slider m_ExpSlider;
        [SerializeField] Text m_WorldExp;
        [SerializeField] Button m_PromoteBtn;
        [SerializeField] Button m_PlayerPropertyBtn;
        [SerializeField] Button m_TitleBtn;
        [SerializeField] Button m_RenameBtn;
@@ -127,17 +126,17 @@
        {
            WindowCenter.Instance.Open<RoleAttrWin>();
        }
        private void OnPromoteClick()
        {
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AddPoint))
            {
                WindowCenter.Instance.Open<RolePoint>();
            }
            else
            {
                FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.AddPoint);
            }
        }
        //private void OnPromoteClick()
        //{
        //    if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AddPoint))
        //    {
        //        WindowCenter.Instance.Open<RolePoint>();
        //    }
        //    else
        //    {
        //        FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.AddPoint);
        //    }
        //}
        private void OnRefreshPlayerInfo(PlayerDataRefresh refreshType)
        {
            switch (refreshType)
@@ -269,7 +268,7 @@
            functionButtonMagician.onClick.AddListener(OnFuncMagician);
            functionButtonGulu.onClick.AddListener(OnFuncGulu);
            functionButtonHorucx.onClick.AddListener(OnFuncHorucx);
            m_PromoteBtn.onClick.AddListener(OnPromoteClick);
            //m_PromoteBtn.onClick.AddListener(OnPromoteClick);
            m_PlayerPropertyBtn.onClick.AddListener(OnAttrExplainClick);
            m_TitleBtn.onClick.AddListener(OnDesignationClick);
            m_RenameBtn.onClick.AddListener(OnRenameClick);
System/Role/RolePoint.cs
File was deleted
System/Role/RolePointModel.cs
File was deleted
System/Role/RolePointModel.cs.meta
File was deleted
System/RolePromote/RolePromoteModel.cs
@@ -710,11 +710,6 @@
        #endregion
        #region 主界面提升
        RolePointModel rolePointModel
        {
            get { return ModelCenter.Instance.GetModel<RolePointModel>(); }
        }
        PlayerMethodData methodData
        {
            get { return ModelCenter.Instance.GetModel<PlayerMethodData>(); }
@@ -750,8 +745,7 @@
        private void RedpointValueChangeEvent(int _id)
        {
            if (_id == rolePointModel.addPointRedpoint.id ||
                _id == strengthengmodel.StrengthRedpoint.id ||
            if (_id == strengthengmodel.StrengthRedpoint.id ||
                _id == MainRedDot.RedPoint_MountPackKey ||
                _id == MainRedDot.Instance.redPonintPetFunc2.id ||
                _id == MainRedDot.Instance.redPointWashFunc.id ||
@@ -795,8 +789,6 @@
            {
                case PromoteDetailType.BetterEquip:
                    return modelInterface.CheckBetterEquip(RoleEquipType.retSpiritAnimal);
                case PromoteDetailType.AddPoint:
                    return ModelCenter.Instance.GetModel<RolePointModel>().addPointRedpoint.state == RedPointState.Simple;
                case PromoteDetailType.EquipStrength:
                    return strengthengmodel.StrengthRedpoint.state == RedPointState.Simple;
                case PromoteDetailType.Mount:
@@ -845,7 +837,6 @@
        public enum PromoteDetailType
        {
            BetterEquip,
            AddPoint,
            EquipStrength,
            Mount,
            Pet,
System/RuneTower/RuneTowerWin.cs
@@ -174,10 +174,11 @@
        {
            var towerFloorConfig = ConfigManager.Instance.GetTemplate<RuneTowerFloorConfig>(model.selectedFloor);
            var npcConfig = ConfigManager.Instance.GetTemplate<NPCConfig>(towerFloorConfig.BossId);
            if (npcConfig.Realm > 0)
            if (ConfigManager.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm))
            {
                m_BossRealm.gameObject.SetActive(true);
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.Realm);
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.ClientRealm);
                m_BossRealm.SetSprite(realmConfig.Img);
            }
            else
System/Strengthening/GodBeastEntry.cs
New file
@@ -0,0 +1,58 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, August 16, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using TableConfig;
//神兽强化;列表条目
namespace Snxxz.UI
{
    public class GodBeastEntry : MonoBehaviour
    {
        [SerializeField] ItemCell m_itemCell;
        [SerializeField] GameObject m_Selectedbar_Image;
        [SerializeField] Text m_Item_Text;
        //[SerializeField] Button //
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        public void GetGodBeastLocationMarker(int locationMarker)
        {
            int godBeastNumber = locationMarker / 10;
            int godBeastPart = locationMarker % 10;
            List<ItemModel> itemModel = dogz_model.GetDogzEquips(godBeastNumber);
            if (itemModel != null)
            {
                for (int i = 0; i < itemModel.Count; i++)
                {
                    if (itemModel[i].EquipPlace == godBeastPart)
                    {
                        ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 1);
                        m_itemCell.Init(ItemModel);
                        var itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(itemModel[i].itemId);
                        var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
                        m_Item_Text.color = UIHelper.GetUIColor(itemConfig.ItemColor);
                        if (IudetDogzEquipPlus != null && IudetDogzEquipPlus[0] > 0)
                        {
                            m_Item_Text.text = itemConfig.ItemName+"  +"+ IudetDogzEquipPlus[0];
                        }
                        else
                        {
                            m_Item_Text.text = itemConfig.ItemName;
                        }
                    }
                }
            }
        }
    }
}
System/Strengthening/GodBeastEntry.cs.meta
File was renamed from System/Role/RolePoint.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 77a6a757b99422846bb5b68b65b5af18
timeCreated: 1502422861
guid: ce0013549955f054e978142d01217a31
timeCreated: 1534423338
licenseType: Free
MonoImporter:
  serializedVersion: 2
System/Strengthening/GodBeastReinforcementWin.cs
New file
@@ -0,0 +1,152 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, August 16, 2018
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//神兽强化
namespace Snxxz.UI
{
    public class GodBeastClass
    {
        public int GodBeastNumber;//神兽编号
        public int GodBeastPart;//神兽部位
        public int GodBeastLv;//神兽等级
        public int GodBeasProficiency;//熟练度
        public int GodBeastQuality;//神兽品质
        public int GodBeastStar;//神兽星级
        public int LocationMarker;//位置标记
    }
    public class GodBeastReinforcementWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        [SerializeField] GodBeastSlidingList m_GodBeastSlidingList;
        [SerializeField] GameObject m_Listprompt_Text;
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        private List<GodBeastClass> GodBeastList = new List<GodBeastClass>();
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            GetGodBeast();//获取神兽强化装备信息
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            OnCreateGridLineCell(m_ScrollerController);
            if (GodBeastList.Count > 0)
            {
                m_ScrollerController.JumpIndex(0);
            }
            m_GodBeastSlidingList.Init();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void GetGodBeast()//存储神兽强化列表数据和排序
        {
            GodBeastList.Clear();
            var DogzEquipDict = dogz_model.dogzAssistStateDict;
            foreach (var key in DogzEquipDict.Keys)
            {
                if (DogzEquipDict[key] == 1)
                {
                    GodBeastClass godBeastClass = new GodBeastClass();
                    List<ItemModel> itemModel = dogz_model.GetDogzEquips(key);
                    for (int i = 0; i < itemModel.Count; i++)
                    {
                        godBeastClass.GodBeastNumber = key;
                        godBeastClass.GodBeastPart = itemModel[i].EquipPlace;
                        godBeastClass.GodBeastQuality = itemModel[i].chinItemModel.ItemColor;
                        godBeastClass.GodBeastStar = itemModel[i].chinItemModel.StarLevel;
                        var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
                        godBeastClass.GodBeastLv = IudetDogzEquipPlus[0];
                        godBeastClass.GodBeasProficiency = IudetDogzEquipPlus[1];
                        godBeastClass.LocationMarker= key*10+ itemModel[i].EquipPlace;
                        GodBeastList.Add(godBeastClass);
                    }
                }
            }
            GodBeastList.Sort(Compare);
        }
        int Compare(GodBeastClass x, GodBeastClass y)
        {
            if (x.GodBeastQuality.CompareTo(y.GodBeastQuality) != 0)//品质
            {
                return -x.GodBeastQuality.CompareTo(y.GodBeastQuality);
            }
            if (x.GodBeastStar.CompareTo(y.GodBeastStar) != 0)//星级
            {
                return -x.GodBeastStar.CompareTo(y.GodBeastStar);
            }
            if (x.GodBeastPart.CompareTo(y.GodBeastPart) != 0)//装备位
            {
                return x.GodBeastPart.CompareTo(y.GodBeastPart);
            }
            if (x.GodBeastLv.CompareTo(y.GodBeastLv) != 0)//强化等级
            {
                return -x.GodBeastLv.CompareTo(y.GodBeastLv);
            }
            if (x.GodBeasProficiency.CompareTo(y.GodBeasProficiency) != 0)//熟练度
            {
                return -x.GodBeasProficiency.CompareTo(y.GodBeasProficiency);
            }
            return 1;
        }
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            if (GodBeastList.Count > 0)
            {
                m_Listprompt_Text.SetActive(false);
            }
            else
            {
                m_Listprompt_Text.SetActive(true);
            }
            for (int i = 0; i < GodBeastList.Count; i++)
            {
                int locationMarker = GodBeastList[i].LocationMarker;
                gridCtrl.AddCell(ScrollerDataType.Header, locationMarker);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            GodBeastEntry godBeastEntry = cell.GetComponent<GodBeastEntry>();
            int locationMarker = cell.index;
        }
    }
}
System/Strengthening/GodBeastReinforcementWin.cs.meta
copy from System/Role/RolePoint.cs.meta copy to System/Strengthening/GodBeastReinforcementWin.cs.meta
File was copied from System/Role/RolePoint.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 77a6a757b99422846bb5b68b65b5af18
timeCreated: 1502422861
guid: 69585e30fb1796b42b2b119b864f6776
timeCreated: 1534421646
licenseType: Free
MonoImporter:
  serializedVersion: 2
System/Strengthening/GodBeastSlidingList.cs
New file
@@ -0,0 +1,142 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, August 17, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
//神兽强化右侧材料吸收列表
namespace Snxxz.UI {
    public class GodBeastSlidingList:MonoBehaviour {
        [SerializeField] ScrollerController m_ScrollerController;
        [SerializeField] Text m_Label;
        [SerializeField] Button m_Arrow;
        [SerializeField] GameObject m_ScrollViewFirst;
        [SerializeField] Button m_ButtonAll;//所有
        [SerializeField] Button m_ButtonCrystal;//水晶
        [SerializeField] Button m_ButtonBlue;//蓝
        [SerializeField] Button m_ButtonPurple;//紫色
        [SerializeField] Button m_ButtonOrange;//橙色
        [SerializeField] Toggle m_ToggleAll;
        public int LINE = 10;
        private int Quality = 10;
        private void Start()
        {
            m_Arrow.AddListener(OnClickArrow);
            m_ButtonAll.AddListener(()=>{ OnClickSwith(10); });
            m_ButtonCrystal.AddListener(() => { OnClickSwith(1);});
            m_ButtonBlue.AddListener(() => { OnClickSwith(2); });
            m_ButtonPurple.AddListener(() => { OnClickSwith(3); });
            m_ButtonOrange.AddListener(() => { OnClickSwith(4); });
            m_ToggleAll.onValueChanged.AddListener(OnClickToggle);
        }
        private void OnEnable()
        {
        }
        private void OnDisable()
        {
        }
        public void  Init()
        {
            Quality = 10;
            ContentSelect(Quality);
            if (m_ScrollViewFirst.activeSelf)
            {
                m_ScrollViewFirst.SetActive(false);
            }
            if (m_ToggleAll.isOn)
            {
                m_ToggleAll.isOn = false;
            }
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            OnCreateGridLineCell(m_ScrollerController);
        }
        public void Unit()
        {
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
        }
        private void OnClickArrow()
        {
            m_ScrollViewFirst.SetActive(!m_ScrollViewFirst.activeSelf);
        }
        private void OnClickToggle(bool IsBool)
        {
        }
        private void OnClickSwith(int Type)
        {
            Quality = Type;
            if (m_ScrollViewFirst.activeSelf)
            {
                m_ScrollViewFirst.SetActive(false);
            }
            ContentSelect(Quality);
        }
        private void ContentSelect(int Type)
        {
            switch (Type)
            {
                case 1:
                    m_Label.text = "强化水晶";
                    break;
                case 2:
                    m_Label.text = "蓝色以下";
                    break;
                case 3:
                    m_Label.text = "紫色以下";
                    break;
                case 4:
                    m_Label.text = "橙色以下";
                    break;
                case 10:
                    m_Label.text = "全部";
                    break;
                default:
                    break;
            }
        }
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            int code = 0;
            for (code = 0; code < LINE; code++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, code);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int gridlineIndex = cell.index;
            int childCode = 0;
            for (childCode = 0; childCode < cell.transform.childCount; childCode++)
            {
                ChildNodes _ChildNodes = cell.transform.GetChild(childCode).GetComponent<ChildNodes>();
                _ChildNodes._ItemIcon.SetActive(false);
                _ChildNodes._Elect.SetActive(false);
                int cellCount = (cell.transform.childCount) * gridlineIndex + (childCode + 1);
                if (cellCount - 1 < 1)
                {
                }
            }
        }
    }
}
System/Strengthening/GodBeastSlidingList.cs.meta
copy from System/Role/RolePoint.cs.meta copy to System/Strengthening/GodBeastSlidingList.cs.meta
File was copied from System/Role/RolePoint.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 77a6a757b99422846bb5b68b65b5af18
timeCreated: 1502422861
guid: e770376f004aa1143bcd9613fa087f12
timeCreated: 1534485389
licenseType: Free
MonoImporter:
  serializedVersion: 2
System/Tip/PromoteDetailsWin.cs
@@ -72,9 +72,6 @@
                case RolePromoteModel.PromoteDetailType.BetterEquip:
                    WindowCenter.Instance.Open<KnapSackWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.AddPoint:
                    WindowCenter.Instance.Open<RolePoint>();
                    break;
                case RolePromoteModel.PromoteDetailType.EquipStrength:
                    WindowCenter.Instance.Open<EquipReinforceWin>();
                    break;
System/Treasure/FunctionUnlockFlyObject.cs
@@ -64,6 +64,10 @@
                    m_FunctionIcon.SetSprite(skillConfig.IconName);
                    originalScale = 1f;
                    break;
                case FunctionUnlockType.TreasureFunc:
                    UI3DTreasureExhibition.Instance.BeginShowTreasure(m_Id, m_TreasureIcon);
                    originalScale = 9f;
                    break;
            }
            this.transform.localScale = Vector3.one * originalScale;
@@ -189,6 +193,7 @@
                    {
                        case FunctionUnlockType.Treasure:
                        case FunctionUnlockType.TreasureSkill:
                        case FunctionUnlockType.TreasureFunc:
                            UI3DTreasureExhibition.Instance.StopShow();
                            break;
                        case FunctionUnlockType.Normal:
System/Treasure/TreasureData.cs
@@ -409,12 +409,6 @@
                var id = achievements[i];
                Achievement achievement;
                var config = ConfigManager.Instance.GetTemplate<SuccessConfig>(id);
                if (config == null || PlayerDatas.Instance.baseData.LV < config.Condition3)
                {
                    continue;
                }
                if (model.TryGetAchievement(id, out achievement) && !achievement.completed)
                {
                    return id;
System/Treasure/TreasureModel.cs
@@ -1060,20 +1060,6 @@
            foreach (var achievementGroup in treasure.achievementGroups.Values)
            {
                if ((TreasureCategory)config.Category == TreasureCategory.Human)
                {
                    Achievement doingAchievement;
                    if (achievementModel.TryGetAchievement(achievementGroup.GetDoingAchievement(), out doingAchievement))
                    {
                        var successConfig = ConfigManager.Instance.GetTemplate<SuccessConfig>(doingAchievement.id);
                        if (successConfig.Condition3 > 0 && PlayerDatas.Instance.baseData.LV < successConfig.Condition3)
                        {
                            treasure.achievementRedpoint.state = RedPointState.None;
                            continue;
                        }
                    }
                }
                if (achievementGroup.IsAwardable())
                {
                    treasure.achievementRedpoint.state = RedPointState.Simple;
System/Treasure/TreasureNewGotWin.cs
@@ -362,15 +362,16 @@
                            m_Story.text = string.Format(config.Verse[0], killNpcConfig.MaxAtk);
                        }
                        break;
                    //case 304://签到相关配置移到功能配置表
                    //    var _specialData = treasure.specialData;
                    //    if (_specialData != null)
                    //    {
                    //        var _keyValue = _specialData.propertyDict.First();
                    //        var _propertyConfig = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(_keyValue.Key);
                    //        m_Story.text = string.Format(config.Verse[0], _keyValue.Value, _propertyConfig.Name);
                    //    }
                    //    break;
                    case 304://签到相关配置移到功能配置表
                        var soulModel = ModelCenter.Instance.GetModel<TreasureSoulModel>();
                        var _propertyDict = soulModel.signAddProperty;
                        if (_propertyDict != null)
                        {
                            var _keyValue = _propertyDict.First();
                            var _propertyConfig = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(_keyValue.Key);
                            m_Story.text = string.Format(config.Verse[0], _keyValue.Value, _propertyConfig.Name);
                        }
                        break;
                }
                flyObject = unlockFlyObject1;
            }
System/Treasure/TreasureSoulModel.cs
@@ -284,7 +284,8 @@
                if (beforeFinishCount < special.presentFinishCount && serverInited && special.active
                    && !WindowCenter.Instance.CheckOpen<TreasureSoulActiveWin>()
                    && WindowCenter.Instance.CheckOpen<TreasureSoulWin>()
                    && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>())
                    && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>()
                    && !NewBieCenter.Instance.inGuiding)
                {
                    ActivateShow.TreasureSoulGetReward((int)_data.PriID, beforeFinishCount, special.presentFinishCount);
                }
System/Treasure/TreasureStageUpTriggerWin.cs
@@ -174,7 +174,7 @@
            var instance = UIUtility.CreateWidget("TreasureUnlockFlyObject_1", "TreasureUnlockFlyObject_1");
            instance.transform.SetParentEx(m_FurnacesFlyContainer, Vector3.zero, Quaternion.identity, Vector3.one);
            flyObject = instance.GetComponent<FunctionUnlockFlyObject>();
            flyObject.SetContent(FunctionUnlockType.Treasure, 301);
            flyObject.SetContent(FunctionUnlockType.TreasureFunc, 301);
            flyObject.transform.localScale = Vector3.one * m_FurnacesScale;
            flyObject.SetScale(m_FurnacesScale);
System/Welfare/ConsumeRebateModel.cs
@@ -57,7 +57,7 @@
        {
            get
            {
                return consumeRebateRedpoint.state == RedPointState.Simple;
                return consumeRebateRedpoint.state == RedPointState.GetReward;
            }
        }
@@ -208,7 +208,7 @@
                        {
                            continue;
                        }
                        consumeRebateRedpoint.state = RedPointState.Simple;
                        consumeRebateRedpoint.state = RedPointState.GetReward;
                        break;
                    }
                }
System/Welfare/LevelGiftModel.cs
@@ -212,13 +212,13 @@
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV && !_got)
                {
                    redpoint.state = RedPointState.Simple;
                    redpoint.state = RedPointState.GetReward;
                    break;
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV &&
                    PlayerDatas.Instance.baseData.VIPLv >= _cfg.VIPLimit && !_vipGot)
                {
                    redpoint.state = RedPointState.Simple;
                    redpoint.state = RedPointState.GetReward;
                    break;
                }
            }
System/Welfare/PrayerModel.cs
@@ -324,7 +324,7 @@
            {
                if (CanFreeCoinPrayer())
                {
                    redpoint.state = RedPointState.Simple;
                    redpoint.state = RedPointState.GetReward;
                }
            }
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.ExpPray))
@@ -332,7 +332,7 @@
                var _expRuneCnt = playerPack.GetItemCountByID(PackType.rptItem, prayerExpRune);
                if (_expRuneCnt > 0)
                {
                    redpoint.state = RedPointState.Simple;
                    redpoint.state = RedPointState.GetReward;
                }
            }
        }
System/Welfare/SignInModel.cs
@@ -108,7 +108,7 @@
                redpoint.state = RedPointState.None;
                return;
            }
            redpoint.state = todaySign ? RedPointState.None : RedPointState.Simple;
            redpoint.state = todaySign ? RedPointState.None : RedPointState.GetReward;
        }
        public override void Init()
System/Welfare/WelfareCenter.cs
@@ -25,7 +25,7 @@
            {
                functionOrder = 1;
            }
            else if (signInModel.redpoint.state == RedPointState.Simple)
            else if (signInModel.redpoint.state == RedPointState.GetReward)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<WelfareWin>(false, 0);
@@ -38,7 +38,7 @@
            {
                functionOrder = 2;
            }
            else if (prayerModel.redpoint.state == RedPointState.Simple)
            else if (prayerModel.redpoint.state == RedPointState.GetReward)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<WelfareWin>(false, 1);
@@ -56,7 +56,7 @@
                return;
            }
            if (levelGiftModel.redpoint.state == RedPointState.Simple)
            if (levelGiftModel.redpoint.state == RedPointState.GetReward)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<WelfareWin>(false, 3);
@@ -80,7 +80,7 @@
            {
                functionOrder = 1;
            }
            else if (signInModel.redpoint.state == RedPointState.Simple)
            else if (signInModel.redpoint.state == RedPointState.GetReward)
            {
                return 0;
            }
@@ -91,7 +91,7 @@
            {
                functionOrder = 2;
            }
            else if (prayerModel.redpoint.state == RedPointState.Simple)
            else if (prayerModel.redpoint.state == RedPointState.GetReward)
            {
                return 1;
            }
@@ -105,7 +105,7 @@
                return 2;
            }
            if (levelGiftModel.redpoint.state == RedPointState.Simple)
            if (levelGiftModel.redpoint.state == RedPointState.GetReward)
            {
                return 3;
            }
System/WindowBase/ModelCenter.cs
@@ -81,7 +81,6 @@
            RegisterModel<UnionTaskModel>();
            RegisterModel<FriendsModel>();
            RegisterModel<RolePointModel>();
            RegisterModel<RoleParticularModel>();
            RegisterModel<WorldBossModel>();
            RegisterModel<RolePromoteModel>();
System/WindowJump/WindowJumpMgr.cs
@@ -379,7 +379,7 @@
                SetJumpLogic<RealmWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RolePoint:
                SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
                //SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.MainTask:
                PlayerTaskDatas taskDatas = ModelCenter.Instance.GetModel<PlayerTaskDatas>();
@@ -528,7 +528,7 @@
                SetJumpLogic<KnapSackWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RebornOpenAddPoint:
                SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
                //SetJumpLogic<RolePoint>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RebornOpenHourse:
                SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);
UI/Common/BossLifeBar.cs
@@ -74,16 +74,20 @@
            m_BossName.text = npcConfig.charName;
            m_BossLevel.text = _level.ToString();
            m_BossIcon.SetSprite(npcConfig.HeadPortrait);
            if (npcConfig.Realm > 0)
            if (m_Realm != null)
            {
                if (ConfigManager.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm))
            {
                m_Realm.gameObject.SetActive(true);
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.Realm);
                    var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(npcConfig.ClientRealm);
                m_Realm.SetSprite(realmConfig.Img);
            }
            else
            {
                m_Realm.gameObject.SetActive(false);
            }
            }
            surplusSegments = -1;
            totalSegments = npcConfig.LifeBarCount;
UI/HUD/HeadUpName.cs
@@ -80,38 +80,50 @@
        {
            m_PlayerName.text = _name;
            m_HangHint.gameObject.SetActive(_hang);
            SetRealm(_realm);
            SetPlayerRealm(_realm);
            SetTitle(_titleId);
            SetAlliance(_alliance);
            SyncPosition(true);
        }
        public void SetRealm(int _realm)
        public void SetPlayerRealm(int _realm)
        {
            m_Realm.gameObject.SetActive(_realm > 0);
            m_PlayerName.alignment = _realm > 0 ? TextAnchor.MiddleLeft : TextAnchor.MiddleCenter;
            if (m_Realm)
            {
            if (_realm > 0)
            {
                var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(_realm);
                if (realmConfig != null)
                {
                    m_Realm.SetSprite(realmConfig.Img);
                    SetImageMaterialTexture(realmConfig.Img);
                }
            }
        }
        public void SetFunctionalNpcRealm(int _realm)
        {
            m_Realm.gameObject.SetActive(true);
            m_PlayerName.alignment = TextAnchor.MiddleLeft;
            var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(_realm);
            if (realmConfig != null)
            {
                m_Realm.SetSprite(realmConfig.Img);
                SetImageMaterialTexture(realmConfig.Img);
                }
                else
                {
                    m_Realm.gameObject.SetActive(false);
                    m_PlayerName.alignment = TextAnchor.MiddleCenter;
                }
            }
        }
        public void SetNpcRealm(int _realm)
        {
            if (m_Realm != null)
            {
                if (ConfigManager.Instance.ContainKey<RealmConfig>(_realm))
                {
                    m_Realm.gameObject.SetActive(true);
                    m_PlayerName.alignment = TextAnchor.MiddleLeft;
                    var realmConfig = ConfigManager.Instance.GetTemplate<RealmConfig>(_realm);
                    m_Realm.SetSprite(realmConfig.Img);
                    SetImageMaterialTexture(realmConfig.Img);
                }
                else
                {
                    m_PlayerName.alignment = TextAnchor.MiddleCenter;
                    m_Realm.gameObject.SetActive(false);
                }
            }
        }
@@ -193,7 +205,7 @@
        public void SetNPCName(string _name)
        {
            SetFunctionalNpcRealm(0);
            SetNpcRealm(999);
            m_PlayerName.text = _name;
            SyncPosition(true);
        }
@@ -203,7 +215,7 @@
            var config = ConfigManager.Instance.GetTemplate<NPCConfig>(_id);
            if (config != null)
            {
                SetFunctionalNpcRealm(config.Realm);
                SetNpcRealm(config.ClientRealm);
                m_PlayerName.text = config.charName;
            }
@@ -217,10 +229,11 @@
            findPreciousModel.bossInfoUpdateEvent -= UpdateNpcRebornTime;
            findPreciousModel.bossInfoUpdateEvent += UpdateNpcRebornTime;
            npcId = _npcId;
            var config = ConfigManager.Instance.GetTemplate<NPCConfig>(_npcId);
            if (config != null)
            {
                SetRealm(config.Realm);
                SetNpcRealm(config.ClientRealm);
                m_PlayerName.text = config.charName;
            }
@@ -279,7 +292,7 @@
            var config = ConfigManager.Instance.GetTemplate<NPCConfig>(_npcId);
            if (config != null)
            {
                SetRealm(config.Realm);
                SetNpcRealm(config.ClientRealm);
                m_PlayerName.text = StringUtility.Contact(config.charName, Language.Get("HeadUpName_Monster", _level));
                monsterLevel = _level;
                monsterType = (E_MonsterType)config.IsBoss;
Utility/EnumHelper.cs
@@ -1033,6 +1033,7 @@
    Normal = 2,
    TreasureSkill = 3,
    Skill = 4,
    TreasureFunc = 5,
}
public enum RedPointState