| System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOnePKPlayerCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerSettlementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs
@@ -26,8 +26,12 @@ [SerializeField] Text refreshMoneyText; [SerializeField] Text freeRefreshText; [SerializeField] Button refreshBtn; [SerializeField] ToggleButton m_ToggleButton; //跳过战斗 CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } int needChallengeCount = 10; #region Built-in protected override void BindController() { @@ -40,6 +44,7 @@ matchRecordBtn.AddListener(ClickMatchRecord); scoreRankBtn.AddListener(ClickScoreRank); refreshBtn.AddListener(ClickBuyRefreshMatch); m_ToggleButton.AddListener(SkipChallenge); } protected override void OnPreOpen() @@ -50,6 +55,8 @@ TimeMgr.Instance.OnMinuteEvent += UpdateMinute; crossServerModel.UpdateMatchPlayersEvent += UpdateMatchPlayers; RoleParticularModel.OnRevPackage += OnRecvPlayerViewPack; m_ToggleButton.isOn = crossServerModel.isSkipFightChoose; } protected override void OnAfterOpen() @@ -72,6 +79,18 @@ #endregion void SkipChallenge() { if (CrossServerOneVsOnePlayerInfo.Instance.PKCount < needChallengeCount) { SysNotifyMgr.Instance.ShowTip("NeedChallengeCount", needChallengeCount); return; } m_ToggleButton.isOn = !m_ToggleButton.isOn; crossServerModel.isSkipFightChoose = m_ToggleButton.isOn; } private void OnRecvPlayerViewPack(int viewType, int playerID, RoleParticularModel.ViewPlayerData data) { if (crossServerModel.matchPlayers.Count == 0) @@ -87,6 +106,8 @@ } } private void UpdatePlayerInfo() { UpdateMatchInfo(); System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -33,6 +33,7 @@ public Dictionary<int, GA_PlayerClient.PlayerInfo> robots = new Dictionary<int, GA_PlayerClient.PlayerInfo>(); public bool isSkipFightChoose; public override void Init() { ParseFuncConfig(); @@ -57,6 +58,7 @@ robots.Clear(); matchPlayers.Clear(); queryMatchTime = 0; isSkipFightChoose = false; } public void OnAfterPlayerDataInitialize() System/CrossServerOneVsOne/CrossServerOneVsOnePKPlayerCell.cs
@@ -46,6 +46,29 @@ return; } //跳过战斗 if (crossServerModel.isSkipFightChoose) { if (matchPlayer.PlayerID > 10000) { CrossServerLogin.Instance.InitOneVsOnePlayerInfo(matchPlayer); LoadingWin.isCrossServerOneVsOne = false; mirrorFightModel.SendMirrorFight(CrossServerOneVsOneModel.CrossServerDataMapId, 0, matchPlayer.PlayerID, 3); } else { CrossServerLogin.Instance.InitOneVsOneClientPlayerInfo(matchPlayer); ClientCrossServerOneVsOne.OPPONENT_PLAYERID = matchPlayer.PlayerID; ulong tagetFightPower = matchPlayer.FightPowerEx * Constants.ExpPointValue + matchPlayer.FightPower; ClientCrossServerOneVsOne.ReportDungeonResult(new ClientCrossServerOneVsOne.FightResultSupplement() { endTime = TimeUtility.ServerNow, winPlayerId = (int)(PlayerDatas.Instance.baseData.FightPoint >= tagetFightPower ? PlayerDatas.Instance.baseData.PlayerID : matchPlayer.PlayerID), }); } return; } if (matchPlayer.PlayerID > 10000) { System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -187,7 +187,7 @@ private void UpdatePkResultEvent() { if (CrossServerUtility.IsCrossServerOneVsOne() )//副本结算界面 //if (CrossServerUtility.IsCrossServerOneVsOne() )//副本结算界面 { WindowCenter.Instance.Open<CrossServerSettlementWin>(); } System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -34,7 +34,11 @@ DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } BuffModel m_BuffModel; BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } } CrossServerOneVsOneRewardModel crossServerRewardModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>(); } } float timer = 0f; DateTime endTime; protected override void BindController() { @@ -47,7 +51,11 @@ protected override void OnPreOpen() { PlayerDatas.Instance.hero.StopAll(); endTime = TimeUtility.ServerNow.AddSeconds(3); if (!crossServerModel.isSkipFightChoose) { PlayerDatas.Instance.hero.StopAll(); } timer = 0f; int WinnerID = crossServerModel.pkResultInfo.WinnerID; int playerID = (int)PlayerDatas.Instance.baseData.PlayerID; @@ -87,7 +95,7 @@ if (timer < 0f) { timer = 1f; var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap); //var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap); var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds; m_DropOutBtnText.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue)); if (seconds <= 0) @@ -99,6 +107,13 @@ #endregion private void ExitDungeon() { if (crossServerModel.isSkipFightChoose) { crossServerRewardModel.ViewCrossPKBillboard(CrossServerOneVsOnePKSeason.Instance.ZoneID, CrossServerOneVsOnePKSeason.Instance.SeasonID, true); CloseClick(); return; } if (ClientCrossServerOneVsOne.isClientCrossServerOneVsOne) { ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();