| System/HappyXB/BestXBWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HappyXB/RuneXBWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/MysticalPurchaseSaleItem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/MysticalPurchaseSaleItem.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/MysticalPurchaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/MysticalPurchaseWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/WishingPoolModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/PlayerDead/RebornWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HappyXB/BestXBWin.cs
@@ -62,6 +62,8 @@ [SerializeField] float stopTime = 2f; [Header("寻宝得到物品动画时间")] [SerializeField] float scaleTime = 0.2f; [Header("音效播放最短时间")] [SerializeField] float minPlayeAudioTime = 0.1f; List<XBItemCell> xbItemlist = new List<XBItemCell>(); List<XBGetItem> targetIndexs; @@ -76,6 +78,8 @@ PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } XBFuncSet funcSet; float coolTime = 3; private bool IsStartPlayAudio = false; private float playeAudioTime = 0; protected override void BindController() { xbItemlist.Clear(); @@ -141,6 +145,24 @@ } protected override void LateUpdate() { base.LateUpdate(); if(IsStartPlayAudio) { if(playeAudioTime <= 0) { SoundPlayer.Instance.PlayUIAudio(66); } playeAudioTime += Time.deltaTime; if(playeAudioTime > minPlayeAudioTime) { playeAudioTime = 0; IsStartPlayAudio = false; } } } protected override void OnPreClose() { XBModel.RefreshBestXBTimeAct -= RefreshFreeTime; @@ -189,6 +211,9 @@ } } playeAudioTime = 0; IsStartPlayAudio = false; maskObj.SetActive(false); luckDesObj.SetActive(true); getXBItemParent.gameObject.SetActive(false); @@ -337,7 +362,6 @@ } else { SoundPlayer.Instance.PlayUIAudio(66); CreateGetItem(); targetIndexs = XBModel.rangelist; StartCoroutine(PlayXBAni(0, 0)); @@ -413,6 +437,7 @@ float xbA3 = a3; while (true) { IsStartPlayAudio = true; curSelectIndex += 1; curSelectIndex %= xbItemlist.Count; if(curSelectIndex <= 0) System/HappyXB/RuneXBWin.cs
@@ -64,6 +64,10 @@ [SerializeField] float stopTime = 0.5f; [Header("寻宝得到物品动画时间")] [SerializeField] float scaleTime = 0.2f; [Header("音效播放最短时间")] [SerializeField] float minPlayeAudioTime = 0.1f; List<XBItemCell> xbItemlist = new List<XBItemCell>(); List<XBGetItem> targetIndexs; @@ -78,6 +82,9 @@ PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } XBFuncSet funcSet; float coolTime = 3; private bool IsStartPlayAudio = false; private float playeAudioTime = 0; protected override void BindController() { xbItemlist.Clear(); @@ -150,7 +157,23 @@ { } protected override void LateUpdate() { base.LateUpdate(); if (IsStartPlayAudio) { if (playeAudioTime <= 0) { SoundPlayer.Instance.PlayUIAudio(66); } playeAudioTime += Time.deltaTime; if (playeAudioTime > minPlayeAudioTime) { playeAudioTime = 0; IsStartPlayAudio = false; } } } protected override void OnPreClose() { XBModel.RefreshAgainXBAct -= RefreshAgainXB; @@ -201,6 +224,8 @@ } } playeAudioTime = 0; IsStartPlayAudio = false; maskObj.SetActive(false); luckDesObj.SetActive(true); getXBItemParent.gameObject.SetActive(false); @@ -354,7 +379,6 @@ } else { SoundPlayer.Instance.PlayUIAudio(66); CreateGetItem(); targetIndexs = XBModel.rangelist; StartCoroutine(PlayXBAni(0, 0)); @@ -429,6 +453,7 @@ float xbA3 = a3; while (true) { IsStartPlayAudio = true; curSelectIndex += 1; curSelectIndex %= xbItemlist.Count; if (curSelectIndex <= 0) System/OpenServerActivity/MysticalPurchaseSaleItem.cs
New file @@ -0,0 +1,30 @@ using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; namespace Snxxz.UI { public class MysticalPurchaseSaleItem : MonoBehaviour { [SerializeField] Text originalPrice; [SerializeField] Image originalMoneyIcon; [SerializeField] Text presentPrice; [SerializeField] Image presentMoneyIcon; [SerializeField] Button buybtn; [SerializeField] GameObject stateImg; [SerializeField] Text saleTime; [SerializeField] List<CommonItemBaisc> itemBaiscs = new List<CommonItemBaisc>(); MysticalPurchaseModel purchaseModel { get { return ModelCenter.Instance.GetModel<MysticalPurchaseModel>(); } } public void SetDisplay(int index) { if (purchaseModel.presentFlashShop == null) return; var saleItem = purchaseModel.presentFlashShop.items[index]; originalMoneyIcon.SetIconWithMoneyType(saleItem.moneyType); presentMoneyIcon.SetIconWithMoneyType(saleItem.moneyType); originalPrice.text = saleItem.moneyOriginal.ToString(); presentPrice.text = saleItem.moneyNumber.ToString(); } } } System/OpenServerActivity/MysticalPurchaseSaleItem.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 399a3873b7b9fab4ea2ea77609a46d40 timeCreated: 1542683986 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/OpenServerActivity/MysticalPurchaseWin.cs
New file @@ -0,0 +1,130 @@ using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using System; namespace Snxxz.UI { [XLua.Hotfix] public class MysticalPurchaseWin : Window { [SerializeField] Text opreationTimeText; [SerializeField] Image moneyIcon; [SerializeField] Text moneyNumText; [SerializeField] GameObject activityOpenObj; [SerializeField] GameObject activityCloseObj; [SerializeField] RectTransform saleItemsContent; [SerializeField] List<MysticalPurchaseSaleItem> saleItems = new List<MysticalPurchaseSaleItem>(); Vector3 startPos = Vector3.zero; StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } } MysticalPurchaseModel purchaseModel { get { return ModelCenter.Instance.GetModel<MysticalPurchaseModel>(); } } OperationMysticalPurchase operation = null; #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdateMoney; } protected override void OnAfterOpen() { startPos = saleItemsContent.anchoredPosition3D; } protected override void OnPreClose() { OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdateMoney; saleItemsContent.anchoredPosition3D = startPos; } protected override void OnAfterClose() { } #endregion private void SetDisplay() { operation = null; OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.MysticalPurchase, out operationBase)) { operation = operationBase as OperationMysticalPurchase; } if(operation != null) { opreationTimeText.text = StringUtility.Contact(Language.Get("ExpActivity_Text1"), UIHelper.AppendStringColor(TextColType.Green, operation.ToDisplayTime())); UpdateMoneyInfo(); activityOpenObj.SetActive(true); activityCloseObj.SetActive(false); UpdateSaleItems(); } } private void UpdateSaleItems() { if (operation == null) return; List<OperationMysticalPurchase.FlashSaleItem> flashSaleItems = null; for(int i = 0; i < saleItems.Count; i++) { var saleItem = saleItems[i]; if (i < flashSaleItems.Count) { saleItem.SetDisplay(i); saleItem.gameObject.SetActive(true); } else { saleItem.gameObject.SetActive(false); } } } private void UpdateMoneyInfo() { if (operation == null) return; var moneyType = 1; moneyIcon.SetIconWithMoneyType(moneyType); moneyNumText.text = UIHelper.GetMoneyCnt(moneyType).ToString(); } private void UpdateMoney(PlayerDataRefresh type) { if (type != PlayerDataRefresh.Gold) return; UpdateMoneyInfo(); } private void OperationTimeUpdateEvent(Operation type) { if (type == Operation.MysticalPurchase) { SetDisplay(); } } private void OperationStartEvent(Operation type, int state) { if (type == Operation.MysticalPurchase && state == 0) { SetDisplay(); } } } } System/OpenServerActivity/MysticalPurchaseWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 362fd377219483a45a79fcc6c107167a timeCreated: 1542681376 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/OpenServerActivity/WishingPoolModel.cs
@@ -27,6 +27,7 @@ public void OnBeforePlayerDataInitialize() { GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; isOpenPrompting = true; ResetDragData(); ResetPoolData(); @@ -34,6 +35,7 @@ public void OnPlayerLoginOk() { GlobalTimeEvent.Instance.secondEvent += UpdateSecond; UpdateFreeWishRedpoint(); UpdateRedpoint(); } @@ -164,6 +166,19 @@ } } private void UpdateSecond() { if (!IsOpen || freeWishRedpoint.state != RedPointState.None) return; int second = 0; bool isCool = TryGetFreeWishCoolTime(out second); if(!isCool) { UpdateFreeWishRedpoint(); UpdateRedpoint(); } } #region 本地数据 public bool isDraging { get; set; } public int dragIndex { get; set; } System/PlayerDead/RebornWin.cs
@@ -106,7 +106,7 @@ protected override void OnPreClose() { StopAllCoroutines(); } protected override void OnAfterClose()