| System/MainInterfacePanel/TaskBoxBGMWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/TaskBoxBGMWin.cs
@@ -272,6 +272,11 @@ _TextRewards.text = Language.Get("EnterACopy_Z"); m_ImageReward.SetActive(true); } else if ((_AllMissionDict[_TaskId].Type == 7 || _AllMissionDict[_TaskId].Type == 12) && _AllMissionDict[_TaskId].MissionState == 1) { _TextRewards.text = Language.Get("TaskBoxWin_BtnReward_Text_1"); m_ImageReward.SetActive(true); } else { _TextRewards.text = Language.Get("TaskBoxWin_BtnGetReward_Text_1"); @@ -295,7 +300,8 @@ } if (rewardList.Count == 0) return; if ((_AllMissionDict[_TaskId].Type == 7 || _AllMissionDict[_TaskId].Type == 12) && _AllMissionDict[_TaskId].MissionState == 1) return; for (int i = 0; i < rewardList.Count; i++) { GameObject go = GameObject.Instantiate(UILoader.LoadPrefab("ItemCell")); System/MainInterfacePanel/TaskModel.cs
@@ -1337,7 +1337,7 @@ } if (BountyDic.ContainsKey(_taskID))//赏金任务 { if (BountyDic[_taskID].MissionState == 3 || BountyDic[_taskID].MissionState == 2 || BountyMotionBool) if (BountyDic[_taskID].MissionState == 3 || BountyMotionBool) { return; } @@ -1353,7 +1353,7 @@ } else if (FairyAuDic.ContainsKey(_taskID))//仙盟任务 { if (FairyAuDic[_taskID].MissionState == 3 || FairyAuDic[_taskID].MissionState == 2 || FairyAuBool) if (FairyAuDic[_taskID].MissionState == 3 || FairyAuBool) { return; }