| Core/GameEngine/Model/Config/EquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Tuesday, November 12, 2019 // [ Date ]: 2023年7月4日 //-------------------------------------------------------- using System.Collections.Generic; @@ -8,7 +8,6 @@ using System.Threading; using System; using UnityEngine; public partial class EquipGSParamConfig { @@ -55,6 +54,11 @@ public readonly int LuckyHitPerC; public readonly int FaintDefRateC; public readonly int SuperHitRateC; public readonly int IgnoreDefRateC; public readonly int IgnoreDefRateReduceC; public readonly int ProDefPerC; public readonly int FinalHurtPerC; public readonly int FinalHurtReducePerC; public EquipGSParamConfig() { @@ -149,6 +153,16 @@ int.TryParse(tables[40],out FaintDefRateC); int.TryParse(tables[41],out SuperHitRateC); int.TryParse(tables[42],out IgnoreDefRateC); int.TryParse(tables[43],out IgnoreDefRateReduceC); int.TryParse(tables[44],out ProDefPerC); int.TryParse(tables[45],out FinalHurtPerC); int.TryParse(tables[46],out FinalHurtReducePerC); } catch (Exception ex) { @@ -199,9 +213,9 @@ values.AddRange(configs.Values); var keys = new List<string>(rawDatas.Keys); foreach (var key in keys) for (int i = 0; i < keys.Count; i++) { values.Add(Get(key)); values.Add(Get(keys[i])); } return values; Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta
@@ -1,8 +1,7 @@ fileFormatVersion: 2 guid: b14139202185e114e8c1b11ee6917430 timeCreated: 1573548929 licenseType: Pro MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -43,6 +43,11 @@ _tagGsProValueDict.Add(PropertyType.PetAddHurt, gsModel.PetDamPerC); _tagGsProValueDict.Add(PropertyType.ReduceCrit, gsModel.SuperHitRateReduceC); _tagGsProValueDict.Add(PropertyType.HpPercent, gsModel.MaxHPPerC); _tagGsProValueDict.Add(PropertyType.AtkPercent, gsModel.AtkPerC); _tagGsProValueDict.Add(PropertyType.SkillHurt, gsModel.SkillAtkRateC); _tagGsProValueDict.Add(PropertyType.ReduceSkillHurtPercent, gsModel.SkillAtkRateReduceC); _tagGsProValueDict.Add(PropertyType.SkillAddPerA, gsModel.SkillAddPerAC); _tagGsProValueDict.Add(PropertyType.SkillAddPerB, gsModel.SkillAddPerBC); _tagGsProValueDict.Add(PropertyType.SkillAddPerC, gsModel.SkillAddPerCC); @@ -61,10 +66,12 @@ _tagGsProValueDict.Add(PropertyType.AddHeartHurtPer, gsModel.LuckyHitPerC); _tagGsProValueDict.Add(PropertyType.CtrlResis, gsModel.FaintDefRateC); _tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC); _tagGsProValueDict.Add(PropertyType.DefyDef, gsModel.IgnoreDefRateC); _tagGsProValueDict.Add(PropertyType.DefyDefResis, gsModel.IgnoreDefRateReduceC); _tagGsProValueDict.Add(PropertyType.ProDefHPPer, gsModel.ProDefPerC); _tagGsProValueDict.Add(PropertyType.AddFinalHurtPer, gsModel.FinalHurtPerC); _tagGsProValueDict.Add(PropertyType.ReduceFinalHurtPer, gsModel.FinalHurtReducePerC);