| Fight/GameActor/GActor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActor.cs
@@ -579,7 +579,7 @@ var _vec1 = _curCorner - _curPos; var _vec3 = _curCorner - _next; if (!MathUtility.IsSameDir(_vec1, _vec3)) if (!MathUtility.IsSameDir(_vec1, _vec3) || _curPos == _next) { Pos = new Vector3(_curCorner.x, Pos.y, _curCorner.z); m_CornerIndex += 1;