| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ClientPack.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0113_tagServerHeart.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/GameNetSystem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/Gen/Resources.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -670,7 +670,7 @@ extersion.ComboDamPer = (int)value; break; case PlayerDataRefresh.MaxProDef: extersion.MaxProDef = (int)value; extersion.MaxProDef = (int)value; break; case PlayerDataRefresh.ComboDamRate: extersion.ComboDamPerRate = (int)value; @@ -858,7 +858,14 @@ public void RequestWorldTick() { CA102_tagCMWorldTick _proto = new CA102_tagCMWorldTick(); GameNetSystem.Instance.SendInfo(_proto); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_proto); } else { GameNetSystem.Instance.SendToCrossServer(_proto); } } public uint GetWorldTick() Core/NetworkPackage/DTCFile/ClientPack.meta
File was deleted Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs
@@ -24,7 +24,7 @@ PlayerDatas.Instance.skill.CheckQuickSet(); if (vNetData.socketType == GameNetSystem.SocketType.CrossSever && GameNetSystem.Instance.crossServerData.crossState == GameNetSystem.CrossServerState.Yes) && GameNetSystem.Instance.crossServerSocketConnected) { C0107_tagCInitMapOK mapOk = new C0107_tagCInitMapOK(); mapOk.MapID = PlayerDatas.Instance.baseData.MapID; Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0113_tagServerHeart.cs
@@ -29,7 +29,16 @@ var sendInfo = new C0104_tagCOnlineReturn(); sendInfo.Type = 0; GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应 if (!GameNetSystem.Instance.crossServerSocketConnected && vNetPack.socketType == GameNetSystem.SocketType.Main) { GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应 } if (GameNetSystem.Instance.crossServerSocketConnected && vNetPack.socketType == GameNetSystem.SocketType.CrossSever) { GameNetSystem.Instance.SendToCrossServer(sendInfo);// 在线回应 } } } Core/NetworkPackage/GameNetSystem.cs
@@ -184,6 +184,7 @@ { if (crossServerSocket != null) { protocol.socketType = SocketType.CrossSever; crossServerSocket.SendInfo(protocol); DebugPkgCache.Push(protocol); } Fight/Actor/HeroBehaviour.cs
@@ -809,7 +809,15 @@ HurtHP = _serverHurtList[i].HurtHP }; } GameNetSystem.Instance.SendInfo(_b405); if(!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_b405); } else { GameNetSystem.Instance.SendToCrossServer(_b405); } #if UNITY_EDITOR string _content = string.Format("# CB405_tagCMSuperAtk => {0} 使用技能 {1}", Lua/Gen/Resources.meta
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