少年修仙传客户端代码仓库
client_Hale
2018-12-18 1dcbeb5372bc8f19183f66ab978004420e5b7a30
update 跨服封包(发包):

C0502_tagCPlayerStopMove,
2个文件已删除
5个文件已修改
53 ■■■■■ 已修改文件
Core/GameEngine/Model/Player/PlayerDatas.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ClientPack.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0113_tagServerHeart.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/GameNetSystem.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/Resources.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -670,7 +670,7 @@
                extersion.ComboDamPer = (int)value;
                break;
            case PlayerDataRefresh.MaxProDef:
                 extersion.MaxProDef = (int)value;
                extersion.MaxProDef = (int)value;
                break;
            case PlayerDataRefresh.ComboDamRate:
                extersion.ComboDamPerRate = (int)value;
@@ -858,7 +858,14 @@
    public void RequestWorldTick()
    {
        CA102_tagCMWorldTick _proto = new CA102_tagCMWorldTick();
        GameNetSystem.Instance.SendInfo(_proto);
        if (!GameNetSystem.Instance.crossServerSocketConnected)
        {
            GameNetSystem.Instance.SendInfo(_proto);
        }
        else
        {
            GameNetSystem.Instance.SendToCrossServer(_proto);
        }
    }
    public uint GetWorldTick()
Core/NetworkPackage/DTCFile/ClientPack.meta
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs
@@ -24,7 +24,7 @@
        PlayerDatas.Instance.skill.CheckQuickSet();
        if (vNetData.socketType == GameNetSystem.SocketType.CrossSever
            && GameNetSystem.Instance.crossServerData.crossState == GameNetSystem.CrossServerState.Yes)
            && GameNetSystem.Instance.crossServerSocketConnected)
        {
            C0107_tagCInitMapOK mapOk = new C0107_tagCInitMapOK();
            mapOk.MapID = PlayerDatas.Instance.baseData.MapID;
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0113_tagServerHeart.cs
@@ -29,7 +29,16 @@
        var sendInfo = new C0104_tagCOnlineReturn();
        sendInfo.Type = 0;
        GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应
        if (!GameNetSystem.Instance.crossServerSocketConnected && vNetPack.socketType == GameNetSystem.SocketType.Main)
        {
            GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应
        }
        if (GameNetSystem.Instance.crossServerSocketConnected && vNetPack.socketType == GameNetSystem.SocketType.CrossSever)
        {
            GameNetSystem.Instance.SendToCrossServer(sendInfo);// 在线回应
        }
    }
}
Core/NetworkPackage/GameNetSystem.cs
@@ -184,6 +184,7 @@
    {
        if (crossServerSocket != null)
        {
            protocol.socketType = SocketType.CrossSever;
            crossServerSocket.SendInfo(protocol);
            DebugPkgCache.Push(protocol);
        }
Fight/Actor/HeroBehaviour.cs
@@ -809,7 +809,15 @@
                        HurtHP = _serverHurtList[i].HurtHP
                    };
                }
                GameNetSystem.Instance.SendInfo(_b405);
                if(!GameNetSystem.Instance.crossServerSocketConnected)
                {
                    GameNetSystem.Instance.SendInfo(_b405);
                }
                else
                {
                    GameNetSystem.Instance.SendToCrossServer(_b405);
                }
#if UNITY_EDITOR
                string _content = string.Format("# CB405_tagCMSuperAtk => {0} 使用技能 {1}",
Lua/Gen/Resources.meta
File was deleted